Jump to content

mrjeremister

Community Members
  • Posts

    23
  • Joined

  • Last visited

Posts posted by mrjeremister

  1. The units disregard orders- especially when being trailed is because who in their right sense would go right into the clasp of people trying to kill it?

    - Like think, If you were (x) and (y) was chasing you... and you want the unit to get to (z), (x) would want to take the farthest way from curving into (y) as possible. However, I agree it is terribly annoying- but it's basically telling your troops to take another sword slash and lose another 50 health before you can come to safety.

    -It can be reversed by a nice ambush, however. =) The people are so intent on following (x) that they don't notice that their being killed =)

  2. Keep in mind- training 50 Spartans = 2500 Food, 3750 Wood, 1250 Metal-

    Whereas I could train 75 Hoplites and 16 Archers for- 3750 Food, 2500 Wood, 1200 Metal

    So 91 Average Troops vs. 50 Super Troops?

    In Rome Total War, I would choose Super Troops, but in 0 AD, numerical superiority is better- and hoplites have economic abilities to...

  3. And sorry to bother you guys again....

    But after you download things from Public SVN- (Carthaginian Units/Buildings)

    What do you have to do to incorporate them into the game?

    I've already put all of them in the "Templates/Units (Or) Structures" Folder

    and the /Art/Actors/Units (or) Structures

    But I can't seem to find them in Atlas or in-game

  4. Will there just be a release of new Carthaginian Soldiers/Buildings in Alpha 7, or will it be the WHOLE entire civ?

    And judging by the quickness between the Iberian and Carthaginian Civilization- 2 Alphas, does that mean Persia will be ready in Alpha 9 (or 8)?

  5. Running System: Windows 7

    I can't find my maps in the folder I saved them- /mods/public/public/maps/scenarios...

    I was going to turn it into a .zip and share it online... but yeah...

    I went to Atlas, and unchecked it on "Hidden" but it still will not show up...

    Help please?

    Thanks...

  6. Perhaps, but archers cannot take down buildings, which is the main aim of any direct attack (destroy the buildings so the enemy cannot train any troops=you win). It would be a good raiding strategy though. Depends on how weak in Health we'd make them. If they die from one sword swipe, then they could balance out nicely. Another way to balance mercs would be to prevent them from gaining Loot from killed enemies. Just throwing ideas out there. Any way you look at it, I'd like to make mercenaries unique in some way other than just making them cost a fixed amount of Metal at time of training.

    Good point- but if you supplied the people with troops, such as in - The Massacre at Delphi, you could easily destroy the opponent... It would be nice if instead of "Training Mercenaries- something like the AoE "Home City" Sending mercenaries would be nice- but then the whole Carthaginian army would be there.

    In ancient times mercenaries were used as cannon fodder, because they cost too much to employ over the long term. I would like to somehow emphasize this a little bit. Mercenaries also tended to double cross you when the battle went ill or when they found out that you didn't have the cash on hand to pay them. It would be interesting, if we were to make mercs have a recurring cost, to make mercs convert to Gaia if you run out of money to pay them. There are a million different ways we could make mercs unique. As long as we pick the features that are consistent and understandable, then they could work. :)

    It's like the Carthagnians in the Punic Wars ^^

    The Mercenary wars, where Rome supposedly "Helped" Carthage, but ended up taking Sardinia

  7. The Toxote ("Toxotes Kretikos") is a Greek unit, but also a mercenary, yeah. I haven't balanced out costs and stats for Carthaginian units yet.

    That was my first preference as well, but we don't have the capability yet to make units continuously cost resources, so for now their cost is fixed.

    My preferences for mercenaries:

    - Train fast, but also have lower Health.

    - Low up-front cost (say, 10 Metal per soldier).

    - Continuous cost as long as they are alive. Say, -5 Food and -10 Metal for every 10 seconds they live.

    - They don't gather, at all, but they can construct buildings.

    But like I said, we don't have the capability to really do the continuous cost thing, so they have to have a fixed cost for now. And not to mention this would all be feature creep, which we try to avoid. :)

    ^^ Good for rushing in the beginning. Get your troops to build a barracks- and just spam these archers and hit the enemy... Too easy of a game?

  8. Combine we shall..

    My half is already in a document.

    I'll add all of yours in and we'll collaborate from there on in. :)

    Hmm... License problem. Are you ok with the FDL? Or should we change to CC-BY-SA. There is no *real* difference.

    I'm okay with FDL or CC-BY-SA. It doesn't really matter to me.

    @Mythos- sorry =( I started making the guide in word during the last phase of Alpha 5- so.. =S

  9. The Iberians

    The Iberians were a group of people who lived in the Iberian Peninsula- and fought the Romans over control. They were also a colony of Carthage - and gave mercenaries to the Carthaginians.

    4.1 Overview

    Iberians

    -Average Troops

    -Horrible Navy

    -Buildings have strong Defense

    4.2Soldiers

    Epones

    Cavalry Spearmen- Good against Infantry Swordsmen and Infantry Javelin Thrower

    Attack: 5 Hack, 15 Pierce

    Armor: 4 Hack 7 Pierce, 5 Crush

    Caetrati

    Infantry Swordsman- Good against Infantry Spearmen and Javelin Throwers

    Attack: 22 Hack

    Armor: 4 Hack 3 Pierce 5 Crush

    Scutari

    Infantry Spearman - Good Against Cavalry Swordsmen & Cavalry

    Attack: 5 Hack, 15 Pierce

    Armor: 4 Hack, 6 Pierce, 5 Crush

    Caetrati Lusitano

    Infantry Javelin Thrower- Good against Infantry Spearmen and Cavalry Archers

    Attack: 35 Pierce

    Armor: 3 Hack, 3 Pierce, 3 Crush

    Karsken

    Infantry Slinger- General Bonus against infantry

    Attack: 20 Pierce

    Armor: 2 Hack, 2 Pierce, 2 Crush

    Epones Devotio

    Champion Infantry Skirmisher (Javelin Thrower) Good Against Infantry Archers and Cavalry Swordsmen

    Attack: 30 Crush

    Armor: 8 Hack 12 Pierce, 8 Crush

    Devotio

    Champion Infantry Swordsman- Good against all Spearmen

    Attack: 23 Hack

    Armor: 9 Hack, 6 Pierce, 8 Crush

    Ariete

    Battering Ram

    Attack: 50 Crush

    Armor: 5 Hack, 20 Pierce, 10 Crush

    4.3 Support Units

    Ciudadana

    Support Units- Can Hunt, Farm, Cut Tress, Mine

    Attack: 6 Hack

    Armor: 1 Hack 1 Pierce 5 Crush

    Sacerdotisa de Ataekina

    Support units- Can heal units in it's aura

    Attack: (None)

    Armor: 2 Hack, 2 Pierce, 2 Crush

    Comerciante

    Support Units- Can trade and barter with allies

    Attack: (None)

    Armor: 5 Hack, 8 Pierce, 5 Crush

    "Fishing Boat"

    Support Units- Can fish

    Attack: (None)

    Armor: 5 Hack, 10 Pierce, 5 Crush

    Emporiko Plio

    Support Units- Can gain aquatic treasures

    Attack: (None)

    Armor: 10 Hack, 15 Pierce, 10 Crush

    4.4 Navy

    Iberians had no Navy

    4.5 Heroes

    All Hero Auras for Iberian Heroes are "Tactica Guerilla, which is Hit and Run Tactics"

    Caros

    Hero Infantry Swordsman - Good against Infantry Javelin Thrower and Spearmen

    Attack: 30 Hack

    Armor: 10 Hack, 12 Pierce, 10 Crush

    Indibil

    Hero Infantry Spearman - Good Against Cavalry Spearmen & Swordsmen

    Attack: 10 Hack, 20 Pierce

    Armor: 10 Hack, 12 Pierce, 10 Crush

    Variato

    Hero Infantry Swordsman- Good against Infantry Javelin Thrower and Spearmen

    Attack: 25 Hack

    Armor: 10 Hack, 12 Pierce, 10 Crush

    4.6 Technology

    4.7 Buildings

    Buildings have extra defense and HP added, as the Iberians were known for their Defense.

  10. Celtic Tribes

    The Celts were a diverse group of tribal societies that lived from the Iron Age to the Roman-Era Europe. They had settled down in many places, such as Brittany, Wales, Scotland and Ireland.

    3.1 Overview:

    -Cheap Infantry- easy to mass

    - Navy is horrible

    - Buildings are less durable

    3.2 Soldiers

    Gaesata

    Infantry Spearman- Good Against Cavalry Spearmen & Swordsmen

    Attack: 5 Hack, 15 Pierce

    Armor: 3 Hack, 5 Pierce, 5 Crush

    Baguada

    Infantry Javelin Thrower - Good against Infantry Spearmen and Cavalry Archers

    Attack: 35 Pierce

    Armor: 2 Hack, 3 Pierce, 3 Crush

    Coun

    Celtic War Dog - Good Against Infantry Javelin Throwers & Swordsmen and Wild Animals

    Attack: 20 Hack

    Armor: 3 Hack, 3 Pierce, 3 Crush

    Gaisaredos

    Cavalry Javelin Thrower - Good against Infantry Archers and Cavalry Swordsmen

    Attack: 35 Pierce

    Armor: 2 Hack, 3 Pierce, 2 Crush

    Epos

    Cavalry Swordsman - Good Against Infantry Archers and Support Units

    Attack: 20 Hack

    Armor: 3 Hack, 6 Pierce, 5 Crush

    Gallic Brihent

    Champion Cavalry Spearman - Good against Ranged Units

    Attack: 8 Hack, 18 Pierce

    Armor: 7 Hack, 12 Pierce 8 Crush

    Gallic Solduros

    Champion Infantry Swordsman - Good against Infantry & Cavalry Spearmen

    Attack: 23 Hack

    Armor: 8 Hack, 6 Pierce, 8 Crush

    Celtic Fanatic

    Champion Infantry Swordsman - Good against Infantry & Cavalry Spearmen

    Attack: 30 Hack

    Armor: 1 Hack, 1 Pierce, 8 Crush

    Brythonic Delamokludda

    Champion Infantry Swordsman - Good Against all Spear Units

    Attack: 25 Hack

    Armor: 9 Hack 5 Pierce, 8 Crush

    Reithe

    Siege Ram

    Attack: 65 Crush

    Armor: 5 Hack, 25 Pierce, 20 Crush

    Brythonic Carbanto

    Champion Cavalry (Charioteer?) Javelin Thrower - Good against Infantry Archers and Cavalry Swordsmen

    Attack: 38 Pierce

    Armor: 5 Hack, 6 Pierce, 12 Crush

    3.3 Support Units

    Bodu

    Support Unit - Can Hunt, Mine, Farm, Cut Trees, etc.

    Attack: 10 Hack

    Armor: 1 Hack, 1 Pierce, 5 Crush

    Druides

    Support Unit- Can Heal Units

    Attack: (None)

    Armor: 2 Hack, 2 Pierce, 2 Crush

    Cyfnewidiwr

    Support Units- Can trade and barter with allies

    Attack: (None)

    Armor: 5 Hack, 8 Pierce, 5 Crush

    Fishing Boat

    Support Units- Can Fish

    Attack: (None)

    Armor: 5 Hack, 10 Pierce, 5 Crush

    Currach

    Support Units- Can gain aquatic treasure

    Attack: (None)

    Armor: 10 Hack, 15 Pierce, 10 Crush

    3.4 Navy

    Venetic Ponti

    Medium Warship-cannot ram

    Attack: 50 Pierce

    Armor: 20 Hack, 25 Pierce, 20 Crush

    3.5 Heroes

    Caractos

    Hero Infantry Swordsman - Is Good against Infantry & Cavalry Spearmen

    Hero Aura: Increases Speed of All Units in his lifetime

    Attack: 27 Hack

    Armor: 8 Hack, 12 Pierce, 10 Crush

    Britomartus

    Hero Infantry Spearman - Is good against Cavalry Swordsmen & Spearmen

    Hero Aura: Gathering Rates are increased during his lifetime

    Attack:10 Hack, 20 Pierce

    Armor: 9 Hack, 12 Pierce, 10 Crush

    Brennus

    Hero Infantry Swordsman- Is good against all Spear units

    Hero Aura: +5 Metal Loot every time an enemy is killed

    Attack: 25 Hack

    Armor: 9 Hack, 12 Pierce, 10 Crush

    Vercingetorix

    Hero Cavalry Swordsman - Is good against support and infantry archers

    Hero Aura: All units within his aura has an attack bonus

    Attack: 27 Hack

    Armor: 10 Hack, 13 Pierce, 10 Crush

    Boudicca

    Hero Cavalry (Charioteer?) Javelin Thrower- Good against infantry archers and cavalry spearmen

    Hero Aura: Increased attack and speed for super units

    Attack: 40 Pierce

    Armor: 7 Hack, 8 Pierce, 12 Crush

    Cynvelin

    Hero Cavalry Swordsman - Good Against Support and Range Units

    Hero Aura: Has a Large and Powerful Healing Aura- only useful when hero is idle

    Attack: 25 Hack

    Armor: 10 Hack, 13 Pierce, 10 Crush

    3.6 Technology

    N/A

    3.7 Economy

    Units are cheaper in most cases, and tend to cost more wood in civilian soldiers, but more metal in heroes and super units

    3.8 Buildings

    Are undurable - low HP and defence

  11. Hello!

    I'm mrjeremister =)

    I've played many games like this- Age of Empires Series, Total War Series, etc.

    I found this game and was highly intrigued by the development progress. =)

    I can offer advice and my opinion, but sorry to say, I'm no good in technical programming and artistic development...

    However, feel free to comment/question/opnion on my 0 AD Strategy guide at: http://www.wildfiregames.com/forum/index.php?showtopic=14926

    Thanks,

    Mrjeremister

  12. The Hellenes

    The Hellenes were the forefathers of our western civilization, as they created ideas such as democracy, which is seen throughout many countries to this date.

    2.1 Main Overview:

    - Best infantry- slow and immobile though... Spartiates are great =)

    - Navy is Average

    - Buildings cost more wood

    2.2 Soldiers:

    Hoplite

    Infantry Spearman- Good Against Cavalry Swordsmen & Spearmen

    Attack: 5 Hack, 15 Pierce

    Armor: 4 Hack, 7 Pierce, 5 Crush

    Peltastes Thrakikos

    Infantry Javelin Thrower - Good against Infantry Spearman and Cavalry Archers

    Attack: 35 Pierce

    Armor: 3 Hack, 3 Pierce, 3 Crush

    Toxotes Kretikos

    Infantry Archer - Good against Infantry Swordsman and Cavalry Spearman

    Attack: 25 Pierce

    Armor: 3 Hack 2 Pierce 3 Crush

    Hippeus

    Cavalry Swordsman - Good against Archers and Support Units

    Attack: 20 Hack

    Armor: 4 Hack 6 Pierce 5 Crush

    Prodromos

    Cavalry Javelin Thrower - Good Against Infantry Archer and Cavalry Swordsman

    Attack: 35 Pierce

    Armor: 3 Hack, 3 Pierce, 2 Crush

    Hieros Lochos Hoplites

    Champion Spearman - Good Against Cavalry Swordsmen & Spearmen

    Attack: 8 Hack, 18 Pierce

    Armor: 8 Hack, 9 Pierce, 8 Crush

    Spartiates

    Champion Infantry Spearman - Good Against All Melee Troops - Small Bonus against All Non-Hellenistic Troops

    Attack: 10 Hack, 20 Pierce

    Armor: 10 Hack, 12 Pierce, 10 Crush

    Pezhetairos

    Champion Infantry Pikeman - Good Against All Melee Troops

    Attack: 10 Hack, 25 Pierce

    Armor: 10 Hack, 9 Pierce, 9 Crush

    Hetairos

    Champion Cavalry Spearman - Good Against Cavalry and Archers

    Attack: 8 Hack, 18 Pierce

    Armor: 10 Hack, 12 Pierce, 8 Crush

    Ekdromos Athenaikos

    Champion Infantry Skirmisher - Good against Ranged and Support Units

    Attack: 40 Pierce

    Armor: 5 Hack, 10 Pierce, 5 Crush

    Oxybeles

    Siege Ballista - Good Against ALL Infantry and Cavalry

    Attack: 100 Pierce, 25 Crush

    Armor: 4 Hack, 10 Pierce, 2 Crush

    Lithobolos

    Siege Onager - Good Against Buildings and Massed Infantry

    Attack: 50 Hack, 100 Crush

    Armor: 4 Hack, 15 Pierce, 10 Crush

    Helepolis

    Siege Tower

    Attack: 25 Pierce

    Armor: 7 Hack, 20 Pierce, 6 Crush

    2.3 Support Units:

    Gyne:

    Support Unit - Can build, Mine, Cut Trees, Farm, etc.

    Attack: 6 Hack

    Armor: 1 Hack, 1 Pierce, 5 Crush

    Ploion Halieutikon

    Support Units - Fishes for Food

    Attack: (None)

    Armor: 5 Hack, 10 Pierce, 5 Crush

    Akaestor

    Support Unit - Can Heal other Troops

    Attack: (None)

    Armor: 2 Hack, 2 Pierce, 2 Crush

    Emporos

    Support Unit - Can Trade and Barter with allies

    Attack: (None)

    Armor: 5 Hack, 8 Pierce, 5 Crush

    Emporiko Naus

    Support Unit - Can sail around ocean and acquire oceanic treasures

    Attack: (none)

    Armor: 10 Hack, 15 Pierce, 10 Crush

    2.4 Navy:

    Pentekontoros

    Light Warship

    Attack: 40 Pierce

    Armor: 15 Hack 20 Pierce, 15 Crush

    Trieres

    Trireme- Medium Warship

    Attack: 50 Pierce

    Armor: 20 Hack, 25 Pierce, 15 Crush

    2.5 Heroes:

    Xenophon

    Hero Infantry Javelin Thrower - Good Against Spearmen and Cavalry Archers

    Hero Aura: Increased Armor and Speed to Units in his Formation- Increased speed to Thracian Peltasts in his Lifetime

    Attack: 40 Pierce

    Armor: 8 Hack, 8 Pierce, 7 Crush

    Demetrius

    Hero Infantry Pikeman - Good against all Melee Troops

    Hero Aura: Increased Range and Attack for Siege Engines

    Attack: 12 Hack, 27 Pierce

    Armor: 12 Hack, 11 Pierce, 11 Crush

    Leonidas

    Hero Infantry Spearman - Good Against Cavalry Swordsmen & Spearmen

    Hero Aura: Increased Attack to Spartiates and Hoplites

    Attack: 10 Hack, 25 Pierce

    Armor: 10 Hack, 12 Pierce, 10 Crush

    Alexander the Great

    Hero Cavalry Swordsman - Good Against Support Units and Archers

    "Herocide" function - has attack bonus against other Heroes.

    Hero Aura: Increased Cavalry and Super Cavalry Speed and Attack

    Attack: 25 Hack

    Armor: 11 Hack 13 Pierce 20 Crush

    Phillip II

    Cavalry Spearmen- Good against Cavalry and Archers

    Hero Aura: Increased Attack for Super Units

    Attack: 10 Hack 20 Pierce

    Armor 10 Hack 14 Pierce 10 Hack

    Themistocles

    Hero Aura: Increased Move speed and Decreased Build time of Warships

    Hero Infantry Swordsman - Good against Infantry & Cavalry Spearmen

    Attack: 25 Hack

    Armor: 10 Hack, 12 Pierce, 10 Crush

    2.6 Technology: N/A

    2.7 Economy: Tends to spend more wood... (E.G. Normal Houses cost 100 Wood for 5 Pop, while Hellenistic Houses cost 150 Wood for 10 Pop)

    2.8 Buildings: Defense for buildings is average

  13. This is a guide for those who have not yet played 0 AD (or other similar games) yet, or are not familiar with the game + how to beat the enemy.

    Table of Contents:

    1.0 Civilization Overviews and Strategies to Employ

    2.0 Hellenes

    3.0 Celtic Tribes

    4.0 Iberian Tribes

    1.1 Civilizations:

    Hellenes-

    - Best infantry- slow and immobile though... Spartiates are great =)

    - Navy is Average

    - Buildings cost more wood

    Celts

    -Cheap Infantry- easy to mass

    - Navy is horrible

    - Buildings are less durable

    Iberians

    -Average Troops

    -Horrible Navy

    -Buildings have strong Defense

    Romans

    -2nd Best Infantry

    -2nd Best Navy

    -Has not been implemented in game yet.

    Carthaginians

    -Average Troops

    -Best Navy

    -Has not been implemented yet

    Persians

    -Best Horsemen + Archers - weaker infantry

    -Average Navy

    -Has not been implemented yet

    1.2 Healing:

    Station your troops in Buildings to heal faster - this is especially good for keeping your elite + advanced units alive if they have suffered damage.

    -Healers have no functions yet- but once they do, they can heal your troops - build them at your temple.

    There are basically 3 Different ways you can beat the AI (1v1)... (For those familiar with AoE, this is not a surprise)

    Rushing - Early Attack

    Booming - Saving up troops, strong defenses, one MASSIVE attack

    Turtling - Very Strong Defense, and turns to Boomer when you waste all of your opponents troops in their attack.

    Alternative Ways may be:

    Tower Rush - Use Outposts to block off your opponent's mines/resources

    Ambush - Hit + Run, then Kill with hidden soldiers

    1.3 Rushing-

    At the beginning, set the troops you have to make a barracks, and the rest of the female-citizens (Depends on how many) to Wood, Metal and Food.

    After, set the troops you begin with (Citizen Soldiers) to begin making a barracks. Once your barracks is complete, spam whatever you can, whenever you can.

    Just make early 10-12 troops and hit the opponent. Hopefully, if your quick, you may be able to catch your opponent unaware. When you attack, aim for the buildings that matter- Civ Center, Fortress, Hero Trainer, Special Units Trainer, Barracks and demolish them.

    If this fails, make sure you ruin his economy- killing his female-citizens and getting away. Then change to the Boomer or Turtling Strategies.

    Set your troops to "Violent" mode in order to kill whenever, and whatever.

    -- Suits Celts the best, as they have cheap infrastructure and troops, and can be made easily.

    1.4 Booming-

    At the beginning, focus on a better economy, and make enough female citizens to have a total of 15 female-citizens in the beginning.

    Iberians should have - 4 to food, 3 to wood, 4 to metal, 3 to stone

    Hellenes should have 4 to food, 5 to wood, 3 to metal and 2 to stone

    Celts should have - 5 to food, 4 to wood, 4 to metal and 2 to stone

    After, just spam citizen soldiers and make fortresses, hero buildings and special unit buildings...

    Basically make as many troops as possible and keep on making more. Make sure you have a good defense though - Outposts/City Wall Towers with 2-5 people stationed in them would be a nice defense.

    After you have 50+ troops, send some troops 10-20 to go and harass enemy economy- killing female citizens, destroying farms, etc. Once you start losing troops, just keep on spamming troops to fill their spots. Once you've got 100+ Troops, launch your big BOOM. And hit them hard.

    Get the buildings that can produce troops first, then the outposts that are guarding their city. However, still keep on making troops, as you never know if he had launched a sudden counterattack on you from another position while you were still marching to his city.

    Booming is almost suicidal if you are playing a game with more than 2 people though, as once your troops leave your city, you are prone to attacks from others.

    Suited best for- Hellenes (Strong Military, but expensive and hard to get)

    1.5 Turtling-

    This is basically a defense game, and when the circumstances are right, become a boomer.

    At the beginning, start out with making your economy strong- wood, food, metal and stone would all be welcome.

    Make a couple of houses, and keep spamming female citizens out of them. Also, make whatever units you can from your civ center and make them work as well. If you are hit by a rush, you can select all of them - (clicking on one of the type and clicking it 3 times will give you all that type of a troop) and work as a defensive core.

    After your economy is pretty strongly entrenched, send your soldiers to build walls that will block off key points where the enemy could attack - secret shallow crossing bridges, etc and leave one route open. At that route... leave the bulk of your forces to play defense, while the others are still building up buildings. Keep your troops on the "Stand Ground" Stance and just let them stay there, waiting for the enemy. However, if there is another alternate route, leave that open, and send 20-30 men to guard it...

    After, just keep on spamming troops to help build up your defenses, and make your defenses STRONG- multiple outposts and city towers/walls.

    When the time is right- when he sends his main forces to engage yours, send your 20-30 men in the secret route and hit his city.

    Aim for his Troops building Buildings first, then his farms/houses then finally anything else-temples/markets, etc.

    Also, keep on making reinforcements in your Fortresses/Barracks/Civ Center and reinforce your main force as it loses ground to your opponents force.

    -- Best used by Iberians - Good Defense, Troops are all right.

    1.6 Tower Rush-

    In the beginning, send out your horseman- if you don't get one in the beginning, make one in Civ Center... and find the enemy base. When you do, bring the Citizen Soldiers you were provided with in the beginning, and build 3-5 outposts- depending on how much wood and soldiers you are given in the beginning... Build the outposts in positions, such as beside resource mines, the barracks, or city hall. This way, you weaken his economy by making his female citizens pay. (Make sure you garrison 1-2 soldiers in every outpost, or it won't work)

    However, at your base, make sure your female citizens are making a steady stream of supplies. Make more troops, and keep them on resource gathering as well. After a while, you should have enough resources to make 50-60 men. After this, just Boom your opponent, as he can't have many troops- you killed his economy, and you'll just destroy him easily.

    -- Best suited for Celts and Hellenes- their Outposts cost less.

    1.7 Ambush-

    Make enough female citizens until you have 10, then set then to Food: 3, Wood 3, Stone 1 and Metal 3

    This way- the resources needed to make soldiers will be at large- with the exception of "Karsken - Iberian Slinger"

    However, just keep popping up houses and outposts. And keep on making soldiers, until you have 50-60 - more would be better, but for an ambush, it has to be earlier in the game, before he masses up huge amounts of troops.

    Send a party of 10 into enemy territory, and do just enough to get the AI chasing you.

    At the time this is happening, march the other 40-50 troops just outside of your city.

    When the AI is chasing the 10, get them back to the city ASAP, but the AI will follow you, so it walks straight into the path of your 40-50 soldiers on "Aggressive" Stance.

    You kill all his troops- and just raid his city with your survivors, however, keep on making troops, you never know when or if he has a massive army into the Fog of War.

    This works with Multiplayer as well-

    Maybe in the early stages, your opponent is attempting a rush, and what you can do is rush him as well... Wait for his troops to exit his city, then just hit his city before it has a chance to get built up.

    Or if your opponent is booming another player, you can just boom him while he's booming another player.

    So- Rushs, Booming and Turtling are almost guaranteed suicide in Multiplayer if you are facing opponents with experience - and can see through the fog of war.

    Best for Hellenes or Celts - the Hellenes have the strongest troops - imagine an army of spartiates... and the Celts can mass their armies very easily.

    Feel Free for Criticism/Comments/Questions

    Thanks,

    Mrjeremister

    • Like 2
×
×
  • Create New...