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Aquila

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Everything posted by Aquila

  1. I know. I can help Tarzan translate the game when it will be ready for translation
  2. I sometimes like to play a game for few hours. Slowly developing my village/city, defending only, and after fun from having a huge and wealthy city disappear - finish off the enemy. Great! Thanks!
  3. Tarzan - maybe I could help you with it. Though I prefer playing games in English I can help you so the other Poles could play this very interesting game even if they do not know English. And do not be afraid of my ability to write in English - while I still have small problems with writing in English I can read and translate English texts very well.
  4. Well, maybe there's better way to satisfy all. Can you make a file (preferably a txt or xml file that could be edited with notepad) that would contain number responsible for all resources in the game? So if someone would like to have 500 "wood" in a tree - he would only change the value to 500. If 2000 - change to 2000. Is it possible to do?
  5. I see that someone already pointed out a problem with resources. In my opinion people gather resources too fast. In my last game villagers cut all trees near village in less than an hour. That makes gameplay (without replenishing resources) rather short-centered. I myself fing playing a desert map (when all trees have been cut, all stone and metal mined etc) totally boring and, as someone said before, it's not about resource availability through market. It about playing a game with no trees at all - a catastrophe. So, if replenishing resources cannot be implemented, maybe you should increase "resource" amount in trees/stones? If, for example, tree "has" 200 wood in it, maybe we should increase this number to 2000? Or even 5000? So, during gameplay, only few trees would be cut in an hour? And will there be any "Wonder" buildings - like in AoE II?
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