kao_chen
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Posts posted by kao_chen
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Same issue on my computer (ubuntu 12.04 + 0ad.dev up to date from launchpad)
kao@kao-Desktop:~$ gdb pyrogenesis
GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2) 7.4-2012.04
Copyright (C) 2012 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://bugs.launchpad.net/gdb-linaro/>...
Reading symbols from /usr/games/pyrogenesis...(no debugging symbols found)...done.
(gdb) runThen
Starting program: /usr/games/pyrogenesis
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Cache: 500 (total: 3953) MiB
[New Thread 0x7fffca300700 (LWP 2479)]
TIMER| InitVfs: 189.249 ms
[New Thread 0x7fffc9aff700 (LWP 2480)]
[Thread 0x7fffc9aff700 (LWP 2480) exited]
[New Thread 0x7fffc9aff700 (LWP 2481)]
[New Thread 0x7fffbfffe700 (LWP 2482)]
Sound: AlcInit success, using PulseAudio Default
[New Thread 0x7fffc92fe700 (LWP 2483)]
TIMER| InitScripting: 31.2236 ms
TIMER| CONFIG_Init: 5.72508 ms
[New Thread 0x7fffbf7fd700 (LWP 2485)]
[New Thread 0x7fffbeffc700 (LWP 2486)]
[New Thread 0x7fffbcd93700 (LWP 2487)]
TIMER| RunHardwareDetection: 31.5854 ms
TIMER| write_sys_info: 16.59 ms
[New Thread 0x7fffaffff700 (LWP 2488)]
TIMER| InitRenderer: 9.45258 ms
TIMER| ps_console: 4.0974 ms
TIMER| ps_lang_hotkeys: 994.564 us
TIMER| common/setup.xml: 3.29143 ms
TIMER| common/styles.xml: 275.902 us
TIMER| common/sprite1.xml: 3.17408 ms
TIMER| common/init.xml: 3.07214 ms
TIMER| common/common_sprites.xml: 3.53905 ms
TIMER| common/common_styles.xml: 360.743 us
TIMER| pregame/sprites.xml: 1.14688 ms
TIMER| pregame/styles.xml: 54.562 us
TIMER| pregame/mainmenu.xml: 11.2092 ms
TIMER| common/global.xml: 469.609 us
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff43d1ca0 in ferror () from /lib/x86_64-linux-gnu/libc.so.6
(gdb)The window of the game remains black and it's impossible to turn it off.
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It's working fine with this files,
Thank you,
Kao
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I found them in the update.zip but there are converted in dds images.
Mogrify can't resize them.
acropolis_2.png.cached.dds cycladic_archipelago.png.cached.dds
acropolis_3.png.cached.dds deep_forest.png.cached.dds
acropolis_4.png.cached.dds gear.png.cached.dds
acropolis_5.png.cached.dds guadalquivir_river.png.cached.dds
acropolis_6.png.cached.dds gulf_of_bothnia.png.cached.dds
aegean_sea.png.cached.dds hyrcanian_shores.png.cached.dds
alpine_lakes.png.cached.dds islands.png.cached.dds
alpine_valley.png.cached.dds lake.png.cached.dds
anatolian_plateau.png.cached.dds latium.png.cached.dds
arcadia_2.png.cached.dds lorraine_plain.png.cached.dds
archipelago.png.cached.dds migration.png.cached.dds
ardennes_forest.png.cached.dds neareastern_badlands.png.cached.dds
atlas_mountains.png.cached.dds nopreview.png.cached.dds
battle_for_the_tiber.png.cached.dds oasis.png.cached.dds
belgian_bog.png.cached.dds persian_highlands.png.cached.dds
boeotian_plains.png.cached.dds phoenician_levant.png.cached.dds
cantabrian_highlands.png.cached.dds rhine_marshlands.png.cached.dds
canyon.png.cached.dds rivers.png.cached.dds
continent.png.cached.dds saharan_oases.png.cached.dds
corsica.png.cached.dds sahel_watering_holes.png.cached.dds
cycladic_archipelago_1.png.cached.dds snowflake_searocks.png.cached.dds
cycladic_archipelago_2.png.cached.dds the_nile.png.cached.dds
cycladic_archipelago_3.png.cached.dds volcanic_lands.png.cached.dds
cycladic_archipelago_4.png.cached.dds zagros_mountains_2.png.cached.dds
cycladic_archipelago_5.png.cached.dds zagros_mountains.png.cached.dds -
I use the 0ad ubuntu ppa with the last snapshots.
https://launchpad.ne...archive/0ad.dev
And I don't have a directory named "mappreview" to this path:
/art/textures/ui/session/icons/mappreview
To get an access to the textures easily I use file-roller
cd '/usr/share/games/0ad/mods/public'
sudo file-roller public.zip
Regards
Kao
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I have got a similar problem with a fresh install of 0ad.dev ppa on a fresh install of Ubuntu 12.04 X64:
It happens when I select single player -> matches
tex_dds.cpp(543): Function call failed: return value was -120102 (Invalid/unsupported texture format)
Function call failed: return value was -120102 (Invalid/unsupported texture format)
Location: tex_dds.cpp:543 (decode_sd)
Call stack:
(0x7eeb0a) /usr/games/pyrogenesis() [0x7eeb0a]
(0x7a1fa1) /usr/games/pyrogenesis() [0x7a1fa1]
(0x7a2c7e) /usr/games/pyrogenesis() [0x7a2c7e]
(0x7a2479) /usr/games/pyrogenesis() [0x7a2479]
(0x80f2f0) /usr/games/pyrogenesis() [0x80f2f0]
(0x7e64b5) /usr/games/pyrogenesis() [0x7e64b5]
(0x7c2a94) /usr/games/pyrogenesis() [0x7c2a94]
(0x7bfe11) /usr/games/pyrogenesis() [0x7bfe11]
(0x5ff1a8) /usr/games/pyrogenesis() [0x5ff1a8]
(0x5f7c1e) /usr/games/pyrogenesis() [0x5f7c1e]
(0x618978) /usr/games/pyrogenesis() [0x618978]
(0x7500ec) /usr/games/pyrogenesis() [0x7500ec]
(0x74333d) /usr/games/pyrogenesis() [0x74333d]
(0x7968a6) /usr/games/pyrogenesis() [0x7968a6]
(0x71d1ee) /usr/games/pyrogenesis() [0x71d1ee]
(0x71229a) /usr/games/pyrogenesis() [0x71229a]
errno = 0 (No error reported here)
OS error = ?
I think it's a bug of the map menu, I can play if I click on "Continue" on the debug interface.
Regards
Kao
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Position:
3d Artist/Texturer
Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?
Yes
Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?
Yes
Name:
xxxxxxx
Email:
xxxxxxx
MSN Messenger:
xxxxxx
Location:
Paris - France
Availability:
5-10h depends on my work
Age:
28
Occupation:
My work is to take care the video equipments of a french channel tv. I can work every day in a week, early in the morning or late in the night. My planning is not really predictible, TV works every day, 24h/24. But I still have got a lot of spare time.
Skills and Experience:
Not so much, but I know blender and gimp since many years. I am just curious about free software, and I love making stuff with them.
Motivation:
Playing with blender and gimp with real objectives.
Improve my skills in 2d and 3d, just for fun.
Being involve in an open source project.
Improve my english too.
Personality:
curious, especially in 3d
Short Essay:
I like 0ad, I like 2d/3d, I like blender/gimp, I like open source, I like stories about antic stuff. It's seem to me, the good place to be.
Interests and Hobbies:
Movies, comics, books, travels
Staff:
no
Community:
Favorite Game:
Assasins creed
Work Examples:
And a test for 0ad:
Kind regards
xxxxx
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Thank, this is working perfectly.
I need to improve my mesh and texture now.
Regards
Kao
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Hello!
I don't know if I have got skills to do that, but I wanted to build a little mesh with textures and try to import it into the editor.
So I have build a water well with blender and I exported it into a collada file:
http://ubuntuone.com...KZk6L9HovYbqLMd
But I didn't found how to past it in the "pyrogenesis -editor", I try to copy directly the files into the public.zip but without success
I wondered how can I do such things in order to test my mesh and see if the all goes well, particulary the scale.
I run 0ad, blender and Gimp on a Ubuntu 64bits platform.
I found the editor here:
/usr/games/pyrogenesis -editor
Regards
Kao
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I suggest to implement a formation with lines , the first line with heavy ships, the second line with medium ships and the third with the lightest ones.
In the past week, the documentary "the Destiny of Rome" was broacasted on the German/French TV channel named ARTE. If you can, try to catch it, it worth it.
In the second part of the movie, a big animation of the battle of Actium has been build in 3D.
This battle occured in 33 BC between the Antony's fleet and the Octavian's fleet, more than 500 warships engaged in the battle (so few).
You can distinctly see the ships formations and how to engage the battle with Roman ships.
The documentary has been done with a small budget and green screens on a small movie set, but animations work fine and he gives us a good vision of what a Roman battlefield was.
http://en.wikipedia....attle_of_Actium
Trailer here:
http://www.youtube.c...player_embedded
and some capture of the film are attached to this
It's very instructive, you should try to see it.
Regards
kao
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Hi i was just looking at your screenshot. And i was wondering how did you get the version 9611. because i have 9529. Sorry Because i am new to this stuff still.
Thanks
Hello,
I work with an Ubuntu platform and I use the ppa:wfg/0ad.dev to get the lastest snapshot.
You can get it with this command:
sudo add-apt-repository ppa:wfg/0ad.dev
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Hello,
I know it's strange to do that but if you build a main house too close to the water, the people, that are coming out from it, can be stuck underwater.
They can't pass through the surface, they can't join earth.
In order to free them from the water, you can use a ship, they still can climb on it, and regain the beach with it.
A capture speaks more:
Thanks,
Kao
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Hello,
I don't know really if it's the same case but I have got some weird shadows too.
I attached a screen capture to this reply.
My platform is an ubuntu 11.04 with the free radeon driver on a R600 ati card.
glxinfo:
OpenGL renderer string: Gallium 0.4 on AMD RV670
OpenGL version string: 2.1 Mesa 7.10.2
OpenGL shading language version string: 1.20
I use your lastest work with the ppa 0ad.dev
sudo add-apt-repository ppa:wfg/0ad.dev
There is a fix for the r300 driver but I don't know if the patch can be transfered to the r600g?
I can provide you more details if necessary.
Thanks for listening
Kao
New update screwed up
in Bug reports
Posted