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kao_chen

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Posts posted by kao_chen

  1. (gdb) bt

    #0 0x00007ffff43d1ca0 in ferror () from /lib/x86_64-linux-gnu/libc.so.6

    #1 0x00000000005acfa3 in ?? ()

    #2 0x00000000005aba42 in ?? ()

    #3 0x00000000005abf6b in ?? ()

    #4 0x00000000005aaabe in ?? ()

    #5 0x00000000005bea59 in ?? ()

    #6 0x00007ffff556eb46 in ?? () from /usr/lib/libmozjs185.so.1.0

    #7 0x00007ffff5578285 in ?? () from /usr/lib/libmozjs185.so.1.0

    #8 0x00007ffff5578722 in ?? () from /usr/lib/libmozjs185.so.1.0

    #9 0x00007ffff55795d3 in ?? () from /usr/lib/libmozjs185.so.1.0

    #10 0x00007ffff54f2022 in JS_CallFunctionName () from /usr/lib/libmozjs185.so.1.0

    #11 0x0000000000528cfc in ?? ()

    #12 0x000000000078a861 in ?? ()

    #13 0x000000000078be46 in ?? ()

    #14 0x000000000078c6c2 in ?? ()

    #15 0x00000000005920ca in ?? ()

    #16 0x000000000059565d in ?? ()

    #17 0x000000000041dcbc in ?? ()

    #18 0x0000000000413bc7 in ?? ()

    #19 0x00007ffff438176d in __libc_start_main () from /lib/x86_64-linux-gnu/libc.so.6

    #20 0x000000000041cc75 in ?? ()

    #21 0x00007fffffffe298 in ?? ()

    #22 0x000000000000001c in ?? ()

    #23 0x0000000000000001 in ?? ()

    #24 0x00007fffffffe555 in ?? ()

    #25 0x0000000000000000 in ?? ()

  2. Same issue on my computer (ubuntu 12.04 + 0ad.dev up to date from launchpad)

    kao@kao-Desktop:~$ gdb pyrogenesis
    GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2) 7.4-2012.04
    Copyright (C) 2012 Free Software Foundation, Inc.
    License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
    This is free software: you are free to change and redistribute it.
    There is NO WARRANTY, to the extent permitted by law. Type "show copying"
    and "show warranty" for details.
    This GDB was configured as "x86_64-linux-gnu".
    For bug reporting instructions, please see:
    <http://bugs.launchpad.net/gdb-linaro/>...
    Reading symbols from /usr/games/pyrogenesis...(no debugging symbols found)...done.
    (gdb) run

    Then

    Starting program: /usr/games/pyrogenesis
    [Thread debugging using libthread_db enabled]
    Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
    Cache: 500 (total: 3953) MiB
    [New Thread 0x7fffca300700 (LWP 2479)]
    TIMER| InitVfs: 189.249 ms
    [New Thread 0x7fffc9aff700 (LWP 2480)]
    [Thread 0x7fffc9aff700 (LWP 2480) exited]
    [New Thread 0x7fffc9aff700 (LWP 2481)]
    [New Thread 0x7fffbfffe700 (LWP 2482)]
    Sound: AlcInit success, using PulseAudio Default
    [New Thread 0x7fffc92fe700 (LWP 2483)]
    TIMER| InitScripting: 31.2236 ms
    TIMER| CONFIG_Init: 5.72508 ms
    [New Thread 0x7fffbf7fd700 (LWP 2485)]
    [New Thread 0x7fffbeffc700 (LWP 2486)]
    [New Thread 0x7fffbcd93700 (LWP 2487)]
    TIMER| RunHardwareDetection: 31.5854 ms
    TIMER| write_sys_info: 16.59 ms
    [New Thread 0x7fffaffff700 (LWP 2488)]
    TIMER| InitRenderer: 9.45258 ms
    TIMER| ps_console: 4.0974 ms
    TIMER| ps_lang_hotkeys: 994.564 us
    TIMER| common/setup.xml: 3.29143 ms
    TIMER| common/styles.xml: 275.902 us
    TIMER| common/sprite1.xml: 3.17408 ms
    TIMER| common/init.xml: 3.07214 ms
    TIMER| common/common_sprites.xml: 3.53905 ms
    TIMER| common/common_styles.xml: 360.743 us
    TIMER| pregame/sprites.xml: 1.14688 ms
    TIMER| pregame/styles.xml: 54.562 us
    TIMER| pregame/mainmenu.xml: 11.2092 ms
    TIMER| common/global.xml: 469.609 us

    Program received signal SIGSEGV, Segmentation fault.
    0x00007ffff43d1ca0 in ferror () from /lib/x86_64-linux-gnu/libc.so.6
    (gdb)

    The window of the game remains black and it's impossible to turn it off.

  3. I found them in the update.zip but there are converted in dds images.

    Mogrify can't resize them.

    acropolis_2.png.cached.dds			 cycladic_archipelago.png.cached.dds
    acropolis_3.png.cached.dds deep_forest.png.cached.dds
    acropolis_4.png.cached.dds gear.png.cached.dds
    acropolis_5.png.cached.dds guadalquivir_river.png.cached.dds
    acropolis_6.png.cached.dds gulf_of_bothnia.png.cached.dds
    aegean_sea.png.cached.dds hyrcanian_shores.png.cached.dds
    alpine_lakes.png.cached.dds islands.png.cached.dds
    alpine_valley.png.cached.dds lake.png.cached.dds
    anatolian_plateau.png.cached.dds latium.png.cached.dds
    arcadia_2.png.cached.dds lorraine_plain.png.cached.dds
    archipelago.png.cached.dds migration.png.cached.dds
    ardennes_forest.png.cached.dds neareastern_badlands.png.cached.dds
    atlas_mountains.png.cached.dds nopreview.png.cached.dds
    battle_for_the_tiber.png.cached.dds oasis.png.cached.dds
    belgian_bog.png.cached.dds persian_highlands.png.cached.dds
    boeotian_plains.png.cached.dds phoenician_levant.png.cached.dds
    cantabrian_highlands.png.cached.dds rhine_marshlands.png.cached.dds
    canyon.png.cached.dds rivers.png.cached.dds
    continent.png.cached.dds saharan_oases.png.cached.dds
    corsica.png.cached.dds sahel_watering_holes.png.cached.dds
    cycladic_archipelago_1.png.cached.dds snowflake_searocks.png.cached.dds
    cycladic_archipelago_2.png.cached.dds the_nile.png.cached.dds
    cycladic_archipelago_3.png.cached.dds volcanic_lands.png.cached.dds
    cycladic_archipelago_4.png.cached.dds zagros_mountains_2.png.cached.dds
    cycladic_archipelago_5.png.cached.dds zagros_mountains.png.cached.dds

  4. I have got a similar problem with a fresh install of 0ad.dev ppa on a fresh install of Ubuntu 12.04 X64:

    It happens when I select single player -> matches

    tex_dds.cpp(543): Function call failed: return value was -120102 (Invalid/unsupported texture format)

    Function call failed: return value was -120102 (Invalid/unsupported texture format)

    Location: tex_dds.cpp:543 (decode_sd)

    Call stack:

    (0x7eeb0a) /usr/games/pyrogenesis() [0x7eeb0a]

    (0x7a1fa1) /usr/games/pyrogenesis() [0x7a1fa1]

    (0x7a2c7e) /usr/games/pyrogenesis() [0x7a2c7e]

    (0x7a2479) /usr/games/pyrogenesis() [0x7a2479]

    (0x80f2f0) /usr/games/pyrogenesis() [0x80f2f0]

    (0x7e64b5) /usr/games/pyrogenesis() [0x7e64b5]

    (0x7c2a94) /usr/games/pyrogenesis() [0x7c2a94]

    (0x7bfe11) /usr/games/pyrogenesis() [0x7bfe11]

    (0x5ff1a8) /usr/games/pyrogenesis() [0x5ff1a8]

    (0x5f7c1e) /usr/games/pyrogenesis() [0x5f7c1e]

    (0x618978) /usr/games/pyrogenesis() [0x618978]

    (0x7500ec) /usr/games/pyrogenesis() [0x7500ec]

    (0x74333d) /usr/games/pyrogenesis() [0x74333d]

    (0x7968a6) /usr/games/pyrogenesis() [0x7968a6]

    (0x71d1ee) /usr/games/pyrogenesis() [0x71d1ee]

    (0x71229a) /usr/games/pyrogenesis() [0x71229a]

    errno = 0 (No error reported here)

    OS error = ?

    I think it's a bug of the map menu, I can play if I click on "Continue" on the debug interface.

    Regards

    Kao

  5. Position:

    3d Artist/Texturer

    Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?

    Yes

    Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?

    Yes

    Name:

    xxxxxxx

    Email:

    xxxxxxx

    MSN Messenger:

    xxxxxx

    Location:

    Paris - France

    Availability:

    5-10h depends on my work

    Age:

    28

    Occupation:

    My work is to take care the video equipments of a french channel tv. I can work every day in a week, early in the morning or late in the night. My planning is not really predictible, TV works every day, 24h/24. But I still have got a lot of spare time.

    Skills and Experience:

    Not so much, but I know blender and gimp since many years. I am just curious about free software, and I love making stuff with them.

    Motivation:

    Playing with blender and gimp with real objectives.

    Improve my skills in 2d and 3d, just for fun.

    Being involve in an open source project.

    Improve my english too. ;)

    Personality:

    curious, especially in 3d

    Short Essay:

    I like 0ad, I like 2d/3d, I like blender/gimp, I like open source, I like stories about antic stuff. It's seem to me, the good place to be.

    Interests and Hobbies:

    Movies, comics, books, travels

    Staff:

    no

    Community:

    http://forum.ubuntu-fr.org/

    Favorite Game:

    Assasins creed

    Work Examples:

    post-12469-0-72647400-1331492109_thumb.p

    post-12469-0-79408100-1331492322_thumb.j

    post-12469-0-43924200-1331492350_thumb.j

    And a test for 0ad:

    post-12469-0-97532300-1331492404_thumb.j

    Kind regards

    xxxxx

  6. Hello!

    I don't know if I have got skills to do that, but I wanted to build a little mesh with textures and try to import it into the editor.

    So I have build a water well with blender and I exported it into a collada file:

    1330878152.png

    http://ubuntuone.com...KZk6L9HovYbqLMd

    But I didn't found how to past it in the "pyrogenesis -editor", I try to copy directly the files into the public.zip but without success ;)

    I wondered how can I do such things in order to test my mesh and see if the all goes well, particulary the scale.

    I run 0ad, blender and Gimp on a Ubuntu 64bits platform.

    I found the editor here:

    /usr/games/pyrogenesis -editor

    Regards

    Kao

  7. I suggest to implement a formation with lines , the first line with heavy ships, the second line with medium ships and the third with the lightest ones.

    In the past week, the documentary "the Destiny of Rome" was broacasted on the German/French TV channel named ARTE. If you can, try to catch it, it worth it.

    In the second part of the movie, a big animation of the battle of Actium has been build in 3D.

    This battle occured in 33 BC between the Antony's fleet and the Octavian's fleet, more than 500 warships engaged in the battle (so few).

    You can distinctly see the ships formations and how to engage the battle with Roman ships.

    The documentary has been done with a small budget and green screens on a small movie set, but animations work fine and he gives us a good vision of what a Roman battlefield was.

    http://en.wikipedia....attle_of_Actium

    Trailer here:

    http://www.youtube.c...player_embedded

    and some capture of the film are attached to this

    It's very instructive, you should try to see it.

    Regards

    kao

    post-12469-0-48010600-1310598522_thumb.p

    post-12469-0-92688700-1310598535_thumb.p

    post-12469-0-07339800-1310598548_thumb.p

    post-12469-0-18962900-1310598563_thumb.p

  8. Hi i was just looking at your screenshot. And i was wondering how did you get the version 9611. because i have 9529. Sorry Because i am new to this stuff still.

    Thanks

    Hello,

    I work with an Ubuntu platform and I use the ppa:wfg/0ad.dev to get the lastest snapshot.

    You can get it with this command:

    sudo add-apt-repository ppa:wfg/0ad.dev

  9. Hello,

    I know it's strange to do that but if you build a main house too close to the water, the people, that are coming out from it, can be stuck underwater.

    They can't pass through the surface, they can't join earth.

    In order to free them from the water, you can use a ship, they still can climb on it, and regain the beach with it.

    A capture speaks more:

    Thanks,

    Kao

    post-12469-0-91776600-1307729505_thumb.j

  10. Hello,

    I don't know really if it's the same case but I have got some weird shadows too.

    I attached a screen capture to this reply.

    My platform is an ubuntu 11.04 with the free radeon driver on a R600 ati card.

    glxinfo:

    OpenGL renderer string: Gallium 0.4 on AMD RV670

    OpenGL version string: 2.1 Mesa 7.10.2

    OpenGL shading language version string: 1.20

    I use your lastest work with the ppa 0ad.dev

    sudo add-apt-repository ppa:wfg/0ad.dev

    There is a fix for the r300 driver but I don't know if the patch can be transfered to the r600g?

    I can provide you more details if necessary.

    Thanks for listening

    Kao

    post-12469-0-22728000-1303749442_thumb.j

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