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Ethan

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  1. Hello, After, have debug the program, it seem that there are a problem with the "define function AL_CHECK" who use al_check(). #define AL_CHECK al_check(__func__,__LINE__) static void al_check(const char* caller, int line) { ALenum err = alGetError(); if(err != AL_NO_ERROR) al_ReportError(err, caller, line); } For what I understand, before take the last error, it is necessary to clear the error state. So I have called alGetError(), beforeALenum err... And now I have the sound, in main menu, and when I play. But the sound is not perfect. I launched the game in windowed mode. But now there are a new issue, when I return to the main menu, and I quit, I have this error: h_mgr.cpp(659): Function call failed: return value was -100021 (Invalid Handle (argument)) What do you think ? Than you Ethan.
  2. I have compiled with Debug and Release mode, with no error. I think the issue is fixed. Thank you Ethan.
  3. Hello, I have recently installed the game on mac os 10.6. I have the same issue with glwprintf. In fact there are a problem, when the program (CEGUI.CPP->unifont.cpp ) try to read in mainmenu.xml the word : "game's" with the sentence Warning: This is ... the game's vision. So I have removed the 's, and now I have no glwprintf error. But that doesn't fix the issue with the characters, and the problem reappear when I play to the game, with other no ascii characteres. Maybe that can be managed by the corefoundation ? Thank you Ethan
  4. Hello Ykkrosh, Thank you for your reply. I see in VC++ -> Help -> About Visual C++ .Net Version 3.5 SP1, but I think I doesn't have SP1 for VC++ 2008. Thank you Ethan.
  5. Hello, I try to compile on Vista with VC++ 2008 Express, and I have this error : __cpuidex: identifier not found in arch\x86_x64\x86_x64.cpp I see in this file a test : #if MSC_VERSION >= 1500 // __cpuidex available (allows setting ecx beforehand), but I didn't have __cpuidex(). if I change #if MSC_VERSION >= 1500 to #if MSC_VERSION > 1500, it seems to be working. How I can fix it correctly ? Thank you Ethan.
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