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Komenos

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  1. I like Alphas suggestion. There should be some distinction between wooden and stone walls and it cant just be cost. Because when your left with two options everyone picks stone. Wooden walls have to be strong too otherwise they are useless.
  2. Even more annoying than that was armies of siege or armies of archers in AoE. Buildings should definitely be immune to archers... and perhaps if infantry will be given the ability to break down walls at least make the shovel a optional upgrade, not like every soldier went to war with shovels.
  3. Good point about the walls. I disagree with infantry though... unless they were specially equipped with axes or something. People prob spam walls because they are weak to begin with. Well an easy counter to that would be some sort of ban on drawing up walls that thick. Some sort of code that prevents walls to be built like that... though I dont know how to prevent the player from building the wall further back. My only solution then may be the cost of the wall. Perhaps give it an upkeep as well which seems realistic. And/or build limit which is unhistorical but... could prevent spam. Or perhaps have a procurable resource on the map that allows the construction or increase limit or walls.
  4. New to this forum but have been following the mod since its... well... days as a mod for AoE... anyway I think walls should be indestructible to infantry and cavalry for obvious reasons. Gates should be indestructible as well. That leaves siege weapons. They are siege weapons for a reasons - to perform a siege. So how about only they can destroy walls and gates and the strength of the walls should be high and the siege equipment should be costly. Now another thing that bothered me in AoE besides the lack of gates was the inability to target enemy siege weapons with your own siege weapons on your side of the wall. So I thought how about doing away with most range limits and instituting a scout feature. So say a typical siege you have your weapons and the enemy has theirs. Your weapons can only target theirs if you have scout who extends the LOS to reveal the enemy units. Then I thought what if the player just sends their scout into the enemy's base and targets it from a distance... so instead of removing range limits on all artillery how about creating stationary siege equipment that can target farther than mobile siege only when the view has been extended by a scout or another unit. So if the enemy places their siege weapons at the edge and targets the walls the defender will only see rocks incoming but wont see where they are coming from unless a unit moves forward to reveal the LOS. The range on the stationary guns should not be much more than the mobile but enough to target the enemy siege guns. Otherwise players could just target walls with ease once players can build siege guns.
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