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Kasoroth

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  1. I've tried a fresh build using the data and source code from: http://releases.wildfiregames.com/0ad-r084...nix-data.tar.gz and http://releases.wildfiregames.com/0ad-r084...ix-build.tar.gz This has the same segmentation fault problem that I had with the version downloaded from svn. I also experimented with unzipping the contents of public.zip into the mods/public folder and removing the zip file, but that did not seem to make a difference. I've tried a CONFIG=Debug build with both sets of code and data, and that runs fine with no crashing in both cases. -Kasoroth
  2. I've rebuilt it with: // Perform the compression nvtt::Compressor compressor; compressor.enableCudaAcceleration(false); result->ret = compressor.process(request->inputOptions, request->compressionOptions, request->outputOptions); The problem is still present. I'll try getting the precompressed textures next to verify that that fixes the problem. Thanks for the help. -Kasoroth
  3. This didn't seem to fix the problem. -Kasoroth
  4. Update: After repeatedly restarting the program, I discovered that it occasionally doesn't crash, and woudl get to the menus for setting up a single player or multiplayer game. Changing various settings would sometimes cause a crash. After many tries, I actually managed to get a single player game to start and load a map, but it crashed as soon as I clicked on a unit. This is the terminal output for that session: TIMER| InitVfs: 2.02582 ms TIMER| InitScripting: 725.744 us TIMER| CONFIG_Init: 1.86479 ms TIMER| write_sys_info: 526.819 us TIMER| InitRenderer: 51.7162 ms TIMER| ps_console: 1.8139 ms TIMER| ps_lang_hotkeys: 1.56407 ms TIMER| common/setup.xml: 967.413 us TIMER| common/styles.xml: 324.158 us TIMER| common/sprite1.xml: 1.64207 ms TIMER| common/init.xml: 3.57911 ms TIMER| pregame/sprites.xml: 828.509 us TIMER| pregame/styles.xml: 252.597 us TIMER| pregame/mainmenu.xml: 10.6112 ms TIMER| common/global.xml: 481.419 us SND| alc_init: success, using PulseAudio Software TIMER| common/setup.xml: 636.31 us TIMER| common/styles.xml: 224.497 us TIMER| common/sprite1.xml: 1.49897 ms TIMER| gamesetup/setup.xml: 376.7 us TIMER| gamesetup/sprites.xml: 94.653 us TIMER| gamesetup/styles.xml: 104.506 us TIMER| gamesetup/gamesetup.xml: 4.19012 ms TIMER| common/setup.xml: 687.991 us TIMER| common/styles.xml: 404.004 us TIMER| common/sprite1.xml: 1.4571 ms TIMER| common/init.xml: 1.72852 ms TIMER| loading/loading.xml: 2.0164 ms TIMER| common/global.xml: 376.017 us TIMER| LoadDLL: 821.481 us WARNING: FCollada warning 98: Unknown or missing polygonal material symbol in geometry. TIMER| common/setup.xml: 536.967 us TIMER| common/styles.xml: 324.326 us TIMER| common/sprite1.xml: 1.60027 ms TIMER| common/icon_sprites.xml: 8.73683 ms TIMER| session_new/sprites.xml: 5.4623 ms TIMER| session_new/styles.xml: 2.50863 ms TIMER| session_new/session.xml: 48.944 ms TIMER| common/global.xml: 956.054 us GAME STARTED, ALL INIT COMPLETE Segmentation fault After a few more tries, I eventually was able to select and move a unit before it crashed. I've also noticed that trying to select a "Gallic Solduros" crashes it much more frequently than selecting a "Bodu". Occasionally just hovering the mouse cursor over a Gallic Solduros will crash it. Sometimes it will survive selection but crash when attempting to move the unit. It also seems that (like the main menu items) once a particular type of unit has been selected, that type of unit can be selected reliably at least until the next time the game is run. Likewise, once a particular type of unit has been moved, that type of unit can reliably be moved, but any attempt to select a different type of unit will immediately crash. I've also noticed that the menus have gradually become more reliable after repeated use. I initially took me about 5 tries just to hover over the Single Player icon without crashing, another 10 or 15 before it didn't crash when I clicked it, and it took about 20 attempts to get past the "Match Setup" screen for the first time. Now I can get it to load all the way to a map about one out of three times. I haven't tried rebooting my system to see if this improved reliability persists after a shutdown. I hope this information is helpful. -Kasoroth
  5. I'm having this problem as well. The output to the terminal is the same as what taccoboss showed above. I'm using Ubuntu 10.10 64 bit with proprietary nVidia drivers. I downloaded the newest source code from SVN I can get to the main menu, but it doesn't immediately crash when I move the mouse. Moving the Mouse over the "Single Player", "MultiPlayer" or "Scenario Editor" options will sometimes (but not always) immediately cause a Segmentation fault. When it doesn't crash, the highlighting of the icon works correctly, and that particular icon will continue to work reliably at least until the next time I run the program. Sometimes some of these icons will not crash on hover, but others will The text popup in the upper right corner works correctly for all menu options (except when hovering causes a crash, obviously), but actually clicking on any menu option except the inactive ones (Campaigns, Options, History) will cause a crash. Even the "Quit" button will cause a Segmentation fault when I click it. Trying to directly launch the editor with ./pyrogenesis -editor will briefly show a window which immediately closes, and the terminal will have this output: TIMER| LoadDLL: 75.04 ms TIMER| InitVfs: 463.874 us Segmentation fault Has anyone successfully run this with nVidia drivers on Ubuntu 10.10, or is this problem universal with this configuration? -Kasoroth
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