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aldur

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Posts posted by aldur

  1. a suggestion for displaying health:

    EpY3I.png

    would look nicer for single/few units, because it doesnt overlay units faces etc.... propably usefull if lost health is displayed in the "front segment" or the circle is rotationg..

    the circle could pulse if health is (very) low...

  2. nice, but the large ones should be "exceedable" (without taking damage) by cavalry

    cavalry is able to jump over those (at least in theory ;)), so it doesnt take any damage from it;

    maybe this way of crossing the pickets could have an animation :)

  3. hi there,

    i have a view ideas for 0ad:

    * make an option to fix the camera (some like to have the same view, no accidently angle-changing...)

    * fog of war should have intermediate stages (e.g.: start by 60% to 100% "fogged"))

    * repair ruins (e.g. an decayed watchtower in an strategic position)

    * raise terrain randomly a bit around buildings (this way they won't look like built on an perfectly flattened place)

    (* maybe in addition to that: add grass small plants at its walls)

    * traps to protect city walls

    and finally:

    *crocodiles (that attack units/animals crossing a river (e.g. Nile)) :victory:

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