Hi, just gave 0 A.D. a short glance and have some notes:
1. A "Cancel" button on every (pop-up) window that could otherwise be only closed by clicking the "X" in the upper right corner would be much more convenient.
2. Visual response after issuing a command (like some walking feet for a move order, a smashing sword for an attack order) makes my brain feel good.
3. Display health in numbers below the health bar. Who wants to wait to see how much HP a unit has...
4. Command queuing would open up many tactical possibilities, though I'm not sure it would comply with your design plans.
Suggestions for 0 A.D.
in Gameplay Discussion
Posted
Hi, just gave 0 A.D. a short glance and have some notes:
1. A "Cancel" button on every (pop-up) window that could otherwise be only closed by clicking the "X" in the upper right corner would be much more convenient.
2. Visual response after issuing a command (like some walking feet for a move order, a smashing sword for an attack order) makes my brain feel good.
3. Display health in numbers below the health bar. Who wants to wait to see how much HP a unit has...
4. Command queuing would open up many tactical possibilities, though I'm not sure it would comply with your design plans.
Otherwise.... AWESOME WORK