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Dynamic markets / fees

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There is an excellent forum thread on markets and the genesis of trading in the game here: 


While looking through some code I wanted to figure out if InternationalBonus could be a -negative value.  There is discussion there about not really needing the idea of fees/tariffs on the markets because you are allies but I'd really like to see this change during gameplay somehow.  It's very hard to determine from other posts if the economic % of the game will change in the future or what tickets are focused on it (if any).  Reading through that post shows it has come a long way but I wish there was more adjustments you could make when setting markets/traders/docks/merchants in long game form.

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