In 1v1 the Briton civilization has:
- one huge advantage = you can get to max pop (build your full army) sooner than any other civ
- one huge disadvantage = poorer units, if you build your army and do not immediately attack, your opponent will be able to build his own full army and will defeat you as he has better units
Because of this, Britons are very much like zerg in startcraft.
So this is the strategy when playing Britons: build a lot more units a lot faster than your enemy, and when reaching 150 population urgently attack. If you fail that attack you lose, if you delay that attack you lose, if you are not the first to reach max pop you lose, if you do not know how to use many but weak units in combat you lose, and so on.
Note: if you are a beginner today, follow this guide and you will reach a high score simple because there are also a lot of beginners that make huge mistakes.
You need to memorize this build order, and always play it on normal Mainland map and configure your building batch size to 2:
1 - with your initial 4 women build granary near berries
1 - with your initial 4 soldiers build warehouse near wood
1 - put your horseman to collect food from chickens/sheeps near cc
1 - put your cc to train 6 women and set rally point to berries
2 - send your dog to go near the enemy base
3 - make the 100 wood upgrade from granary, that upgrades the berry gathering rate
4 - keep building women and send them to gather wood, your cc should be constantly training
5 - when your pop is 21 build a house
5 - use your dog to find an enemy woman ans harras him. Try to kill one woman, sacrifice your dog without regrets
6 - when you reach 24 pop now build slingers instead of women, pay attention to build a house whenever you are getting close to your pop limit
6 - build a tower near your berries, you need to defend against enemy harrass
7 - when your horseman has finished collecting all chickens send him to scout (see opponent building location) and then harass opponent (killed a villager)
7 - when your stone is depleted, train again women instead of slingers
Since a 1v1 game should take somewhere between 20 and 25 minutes, the steps above are roughly your first 7-8 minutes, that makes it about a 3rd of the game. It should be memorized.
Now comes the second third of the game:
In these 7 minutes you need to achieve these goals:
- have 9 full farms, meaning 45 women
- advance age (500 food and 500 wood)
- reach 150 population, out of which 45 are women and 105 soldier
- have at least 3 barracks
The third and last part of the game is your attack: you leave 10 soldiers to collect wood, and your 45 women to collect food. Thus you have 95 soldiers with which to attack.
1 - your goal is to ruin his economy = capture houses, kill women, capture unguarded barracks. What does it mean:
1.a - avoid towers of fortress (he will not have one at this moment if you played correctly)
1.b - it is very useful to know where his buildings are, thus you can attack form behind, where ha has houses or farms or barracks/blacksmith/marketplace without towers nearby, you gain this info in stage one, with your horse
1.c - he will pull his soldiers form collecting resources and use them to defend. Thus he has no more economy this is why this attack is so powerful
1.d - you have 150 units, out of which you attack with 95 soldiers. If you play it correctly, since any other civ does not get bonus population from his warehouses/etc, he will only have 110 population, out of which half are women, effectively you outnumber his soldiers 2 to 1 (or maybe just 3 to 2)
1.e - you keep your army together, while he has to pull his soldiers from different spread out places. If only a part of his army attacks you at one point, you have effectively a 5 to 1 superiority
1.f - your army composition is 3 ranged units (slingers or skirmishers) for each spearman
2 - your barracks and cc must keep training soldiers, so that you get reinforcements in combat
3 - proud opponents cannot believe they have lost so they will try some weak attack on your base with a few troops. Use those 10 soldiers gathering wood to defend
4 - if game drags on, advance last age and build yourself a fortress - if it gets into an attrition war, you have lost
Most important notes on combat (this is what happens in the third part of your game):
- your army should be 1 spear for every 3 ranged, so a 75% ranged units ratio
- range units battles end up very quickly and you should devote your entire attention to them
- the moment you need to pay most attention to is this combat moment, when your army engages his
- the one who has his ranged units close together wins against the one with dispersed units, worse even, the one whose units move in a line and attack one by one
- do not let your units run towards your enemy, as his ranged soldiers will kill your units one by one
- put spearman in front of slinger, as spearman move slower they will spend most of the battle moving instead of doing damage
- slingers do the most damage per second
- in the heat of combat, moving instead of doing damage is wasteful
- attacker will lose if he sends his army to an equally large army that is standing together still
- put your units to most aggressive stance (they will engage any enemy), just to avoid useless movement during combat
- never fight combats where your opponent has the same amount of army as you. Always attack only when you outnumber him. Retreat when he has the same or more.
- the ideal situation when your army stands still grouped together, on aggressive stance, and he attacks you with his smaller army. Many people will attack you with roughly equal (slightly smaller) armies composed of better units. This is a psychological defect of the human brain that is very hard to resist. Easy win as moving close to you will kill 15% of his army before doing any damage.
- never fight in range of towers or fortress
If you follow this build order (I will update with timers and exact builds, maybe make a 1v1 commented match to explain) there is nothing he can do to mediate your advantage, thus you will only lose if you make some combat/late game/get greedy mistakes.
Stay tuned for more, I will be adding and editing this post.