Jump to content

mariobranco

Community Members
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

2 Neutral

About mariobranco

  • Rank
    Tiro
  1. Bug closing the game

    Assertion failed: "m_Runtimes.size() == 0 && "All runtimes must be destroyed before calling JS_ShutDown!"" Location: ScriptEngine.h:43 (ScriptEngine::~ScriptEngine) Call stack: ScriptEngine::~ScriptEngine (scriptengine.h:43) this = (unavailable) RunGameOrAtlas (main.cpp:537) argc = 1 (0x00000001) argv = 0x031C0008 -> 0x031C0028 -> "C:\Users\M\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" replayFile = (unsupported basic_string<char,char_traits<char> >) scriptEngine = (Singleton<ScriptEngine>) m_Runtimes = (unsupported list<JSRuntime const * >) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') res = 0 (0x0000000000000000) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 33 ('!') m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 59 (';') m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16416 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 replay = m_Stream = 0x00000004 mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 24844 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 mods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 33 ('!') m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 59 (';') m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16416 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 3864 m_NumBaseMods = 1998184139 (0x7719DECB) SDL_main (main.cpp:567) argc = 1 (0x00000001) argv = 0x031C0008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x031C0008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x01534420 -> 0x01534428 -> 67 (0x0043) wenvp = 0x0152F498 -> 40800 (0x9F60) argv = 0x031C0008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) CallStartupWithinTryBlock (wseh.cpp:364) ret = 20459840 (0x01383140) RtlUnicodeStringToInteger (:0) RtlUnicodeStringToInteger (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) Windows 10 x64 | Window mode Open the game > Open Multiplayer > Host a game > Remove all bots and players > Close the game on the normal "X" to close windows
  2. How can I download the file with the already translated stuff from my language on Transifex site and replace with the existing one that is installed on my computer?
  3. Problem On The Multiplayer

    Check if the port is open Check that you put your computer ip on the router with the open port Reboot your computer If you are having the same problem, reboot the router and check if the port is still open and your computer ip is correct Is going to work.
  4. @Lion.Kanzen Allow me to post one simple link to explain really easy https://support.riotgames.com/hc/en-us/articles/201752974-Smart-Ping
  5. Good ideia and i have one good trick for the press key problem You can do like "League of Legends" Select a random place on the map with your second mouse click and press what you want !
×