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joe5000

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  1. Thanks for the quick reply. I remembered one more thing. What about introducing something like a factor for discipline that ranges between 0 and 1. It can be assigned based on the historical background of the corresponding civilization, e.g., Spartans and Romans are famous for having had a very disciplined army. So, a higher discipline factor could help preserve formations in battle or perhaps make the moving of units faster, at least in formation, compared to the same type of units but in a fraction with a lower discipline factor.
  2. Hi, I'm rather new here but a big fan of the game. I have some questions and also some suggestions. Perhaps the latter could be useful. I recently read that there are some cheats, e.g., getting some resources and things like that. Can one somehow prevent that from being used in online multiplayer games? It would be unfair if one of the players used a cheat to get extra resources and gain advantage over the others. I know that pathfinding is a big issue and causes the lagging. I understand that. However, it seems to affect only the moving units. For example, the battle rams hit the building with the same rate. This does not lag. It has happened that there were some battle rams already next to my building, hitting it but I could barely move my units because of the lagging. It would be much fairer and more balanced if the lagging would have the same effect on all units, something like slowing time for the whole game. I read somewhere on the webpage of the game that the Roman siege camps and walls do not decay even when built in enemy territory. They used not to in prevous versions of the game but now they do, even if built on neutral ground. Is that a bug or is it intentional? I think those siege camps and walls should became accessible already on Phase II. Now, on Phase III thay don't make much sense. Perhaps the difference between units of different rank could be made more visible? At least one could put that information together with the rest that gets displayed when clicking on it. For example, Persian Archer, Rank I or something like that. I guess that, since the information is already there, that should not be difficult to implement. It would be very helpful if there would be a more thorough list with what different buildings do. For instance, does it make difference for the shooting rate if I garnison archers or swardsmen in a defence tower or in a fortress? What is the arrow increase per soldier in percent? Again, it is a great game. Keep it up!
  3. Hi every one! First, I want to thank all the people involved for this amazing game. Big THANK YOU! You are great! I'm a big fan of 0 A.D. and would like to play the new version. How do I install it on Ubuntu 12.04? In the software centre there is an old version.
  4. Hi! I like Rubico too. But it sounds a little bit like this 3D puzzle - the Rubik's cube. Rhea would also be nice. It sounds more ancient. Btw., when is A18 going to be released?
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