dvaldez9 Posted February 2, 2010 Report Share Posted February 2, 2010 when I start pyrogenesis I get the first error message and I press continue two or three times then the main screen pops up. It lets me choose my game type then it loads and shows me this second image then after I hit continue the game closes. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted February 2, 2010 Report Share Posted February 2, 2010 Erik mentioned the first problem yesterday, but it works for me and I've got no idea what causes it.For the second problem, one guess is that it could be fixed by creating a text file ...\binaries\data\config\local.cfg saying fancywater=falseOtherwise could you find the files that are probably in C:\Users\Whoever\Roaming\0ad\logs called system_info.txt, crashlog.txt and crashlog.dmp, and upload them somewhere? Quote Link to comment Share on other sites More sharing options...
feneur Posted February 2, 2010 Report Share Posted February 2, 2010 Dino, I'm about to start a bug report (will probably have it posted before you are online again, but wanted to make it known what I'm up to... ) on Trac where you can post your details as well. I'll post the link here when it's up. I'm just doing a new checkout to be sure I don't have any leftover problems from an earlier checkout/something gone wrong in an update/when building/etc. Quote Link to comment Share on other sites More sharing options...
feneur Posted February 2, 2010 Report Share Posted February 2, 2010 Am not sure what's going on. Checked out SVN trunk again to be sure I started from the beginning. Am not getting any crashes or errors when running the precompiled pyrogenesis.exe. Atlas crashes, but doesn't display any errors. Am currently building to see if running in VC++ will show any error messages. In any case, it doesn't seem to be exactly the same thing as Dino reports, but as strange as it seems it could just as well be the same Quote Link to comment Share on other sites More sharing options...
dvaldez9 Posted February 2, 2010 Author Report Share Posted February 2, 2010 hey thanks erik for looking into it. I figured it out. I guess my graphics card can't handle the water and something else. Atleast I got the game running though! Quote Link to comment Share on other sites More sharing options...
janwas Posted February 3, 2010 Report Share Posted February 3, 2010 Glad to hear that it works now. Could you please post info about your graphics card and driver version (reported in %appdata%/0ad/logs/system_info.txt), so we can possibly automatically disable the offending code when running on such a configuration? Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted February 3, 2010 Report Share Posted February 3, 2010 See #270 - I think switching on GL_ARB_shader_objects should be sufficient. Quote Link to comment Share on other sites More sharing options...
Jeru Posted February 3, 2010 Report Share Posted February 3, 2010 I don't have system_info.txt anywhere for some reason. Quote Link to comment Share on other sites More sharing options...
feneur Posted February 3, 2010 Report Share Posted February 3, 2010 But you do have the other files in the \0ad\logs folder? What operating system are you using? Have you run the game? I mean it's not created otherwise. (Just trying to remove the easy causes before Jan or Philip has time to answer ) Quote Link to comment Share on other sites More sharing options...
Jeru Posted February 3, 2010 Report Share Posted February 3, 2010 I only have a readme.txt in \binaries\logs. I have run the game. I have Win XP SP3. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted February 3, 2010 Report Share Posted February 3, 2010 Try Start menu -> Run -> "%appdata%\0ad\logs" and it should open the logs directory - it's not in the SVN ...\binaries\logs directory. (The readme.txt in there points at the %appdata% location.) Quote Link to comment Share on other sites More sharing options...
Jeru Posted February 4, 2010 Report Share Posted February 4, 2010 Oh. That explains it. It's all there.I think the relevant documentation needs to be fixed for newbies like me.The file says:Graphics Card : Mobile Intel® 945 Express Chipset FamilyOpenGL Drivers : 1.4.0 - Build 7.14.10.4906; iglicd32.dll (6.14.10.4906) Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted February 5, 2010 Report Share Posted February 5, 2010 Is there any way we could do something equivalent to adding a .lnk shortcut file in SVN, which points at the %appdata% path, so people browsing the game installation directory in Explorer can find the log files more easily? (I have no idea how portable .lnk files are, or whether they can point to non-absolute paths.)Actually, maybe it'd be easier to just have an OpenLogsFolder.bat file that does "start %appdata%\whatever" to open the folder. I can't see why that wouldn't work, and it's easier than requiring people to read the .txt file and to understand what "%appdata%" means. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted February 5, 2010 Report Share Posted February 5, 2010 (edited) Atlas (and Actor Viewer) no longer runs for me and neither does the game. It doesn't even spit out a new crashlog or anything. My logs are from December and November. Edited February 5, 2010 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted February 5, 2010 Report Share Posted February 5, 2010 Try again in half an hour, once the autobuilder has updated - that should fix some problems (hopefully the ones you're experiencing). Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted February 6, 2010 Report Share Posted February 6, 2010 Works now. Excellent! Any idea yet why melee attacks don't work? :-S Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted February 14, 2010 Report Share Posted February 14, 2010 (Oops, forgot to reply)Do you mean in the new simulation system, not the old one? I think at that point there was no animation support, hence a lack of visible attacking, and it ought to work better now. Quote Link to comment Share on other sites More sharing options...
janwas Posted February 15, 2010 Report Share Posted February 15, 2010 Actually, maybe it'd be easier to just have an OpenLogsFolder.bat file that does "start %appdata%\whatever" to open the folder. I can't see why that wouldn't work, and it's easier than requiring people to read the .txt file and to understand what "%appdata%" means.Done, added to svn root. (Due to current-drive issues, I couldn't get it to work without "cd /d "%appdata%\.."; start .", but I don't see a downside to that.) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.