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Monthly Review - September 2005


Wijitmaker
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This individual has been awarded the following due to outstanding accomplishments as the 0 A.D. Staff Member for the month of September:

Matei Zaharia (aka matei): You see the first five accomplishments in the list just below? Yeah, well, Matei single handedly tackled the first four and helped with the last. This last month he was our "seek and destroy" programmer. Thank you Matei! May many more tasks fall to your sword in the coming months!

Accomplishments for the month of September:

  • Expanded some key aspects of the Random Map Generator (classes and constraints)
  • Created two prototype random map scripts
  • Added health bars above entities when selected
  • Groundwork laid for building construction in game
  • There is now water in the game!
  • Organized and trained a group of guys (XML Monkeys, as we affectionately call them) to do in-house XML work
  • Hired Morgan Ramsay as head of FPQA (Quality Assurance)
  • Groundwork for AI Design
  • Two musical scores
  • Preliminary interface soundfx
  • More sound department documentation
  • 20 more terrain textures
  • New WFG website
  • RAW website updated with css and standards-compliance
  • Many bug fixes
  • More technical documentation
  • Resource manager updates (specifically texturing)
  • ASM code and self-tests
  • Many interviews
  • Hired four guys to help out the programming department: Joe Cocovich, Will Dull, Nicolai Hähnle, and Walter Krawec
  • Hired Allen White to the art department
  • Functions for Line of Sight and Fog of War
  • Caged the Camera
  • NASM/Premake Integration
  • More gaia eyecandy actors
  • Atlas updated with Terrain editing, map loading, and camera controls
  • Reorganized actor structure
  • Forums upgraded
  • GUI script updating continues
  • "Foreign Rule in Egypt", "The Battle of Chalons" and "Thracians"
  • Investigated normal mapping
  • Several Roman structures are completed
  • First draft (elevation) of real world maps were created

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