madscientist Posted July 24, 2005 Report Share Posted July 24, 2005 I think the key to a RTS game is varietyAge of Kings was good for a while but then it gets boring because all you do is fight with a minimum of trading Being an amiga owner the first Strategy game I ever played was The Settlers (ah memories, memories) where to get a sword you had to make a sword to make a sword you had to have iron and coal and so onLater on when I got my PC, one game I purchased was Pharoah with all the options I was as happy as larry (to make linen you need flax, beer you need barley etc) and caesar 3, I am aware that catch 22 scenarios are commonplace in this type of game but with a bit of brainwork it can be got aroundI definitely think that RTS games should have cultures who have full set unique buildings, soldiery, trading standards, there should be complete manufacturing processes surely Real Time Strategy means thisit would be nice to see such things in 0 A.D (or in a future wildfire game) and not just another AOEanyway I have drivelled enough so I'll say cheerio Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted July 25, 2005 Report Share Posted July 25, 2005 Welcome to the forums! 0 A.D. is first and formost a RTS game. The Pharoah and Ceasar 3 games fall into more of what is called a 'city building' type genre. Unfortunately, with a zero budget we are currently working with and as most of us are developing this game as a hobby, we just don't have the time/funds/etc to create a RTS/CB type game. Also, our vision for the game is a more millitary than economy based game.Good suggestion though. I'm sure a game like what your suggesting would be of intrest to many gamers out there. Quote Link to comment Share on other sites More sharing options...
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