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Monthly Review - June 2004


Wijitmaker
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The following are the outstanding accomplishments by the 0 A.D. Staff Members for the month of June.

Philip Taylor (aka Ykkrosh): For making an insane amount of progress in his first month at WFG. Wrote a font builder tool, integrated a GUI Javascript event handler, experimented with skyboxes and camera controls, and assisted Jan Wassenberg and Simon Brenner with making a host of compatibility and stability improvements to the low-level engine code.

Boris Hansen (aka Vaevictis_Music): For making three exceptional music contributions in this last month. Also, taking it upon his shoulders to do some administrative duties in the WFG community. His intuitive wisdom and keen insights are always appreciated.

Behind-the-Scenes news for June

  • Two new graphics programmers joined the programming team
  • Font builder tool was completed
  • Several history articles written
  • Nearly all the celtic structures have been modeled
  • Much work has been done on FSM (unit level AI)
  • Integrated javascript with the GUI
  • Persian concept art has been started
  • The Odysseus tool is making great progress, should be done this next month
  • Online asset manager tool was created
  • Several music tracks have been made/perfected
  • Bugtracker software has been hooked up
  • Did our first round of benchmarking tests
  • Storyline written for a suprise has been completed
  • Integrated console
  • File auto reload
  • Timer and smooth filter for elapsed time
  • Xerces integrated with VFS
  • Initial config database implementation
  • 100+ bugfixes

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