Jump to content

Field Of Glory Verisimilitude Of Gameplay


MoLAoS
 Share

Recommended Posts

I sometimes play Field Of Glory: Empires since I don't like to play Paradox games anymore. FOG:E allows for you to manually play out combat in FOG2 using a savefile trick. In FOG2 the experience or managing troops is extremely realistic. Foot and horse skirmish units have a distinct use compared to medium and heavy infantry. It really feels, even being turn based, like you have skirmish screens. 0AD lacks this feeling though perhaps it is because formations don't work fully yet. Hopefully it isn't a larger issue with RTS games. Skirmishers are basically untouchable by medium and heavy infantry and even heavy cav or chariots, unless you block them in so they can't run. However their ability to deal damage is a bit limited. Skirmish units can lock each other into melee as well so heavier units can hit them. Typically in a battle both sides send out their smirmish troops and fight for superiority. If you have a size advantage or simply win the skirmish battle quickly you can start picking away at heavier units. Skirmish units can also be used as more mobile flanking or backstabbing units though their charge is weaker.

Is there any plan to provide that kind of experience either through formations or some other method? Also the combat between the heavier units feels a bit better in style as well with lines of battle, flanking, and envelopment.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...