A few suggestions (as someone who has seen some catastrophically bad indie-RTS tutorials )... 1. A complete RTS tutorial system should be split into 3 separate and stand-alone segments: i. A primer on RTS controls and concept for completely new players. ii. A gameplay tutorial that teaches the specific skills needed to play the campaign and skirmish matches. iii. A multiplayer introduction that teaches fundamental skills and strategies players will need to know to be competitive in
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