agentx Posted January 20, 2015 Share Posted January 20, 2015 I've found random trigger maps are superior to manually designing maps for bot testing. I can easily change number of bots and civs from the commandline without editing XML files. But that's the random map part. With the trigger part I even managed to change the resources before bot initialization and force research of technologies at game start. So a bot can build fortresses right away from start instead of collecting all needed resources and raising a town first.I'm sure I'll detect more useful possibilities soon and add them to 'brainland_triggers.js' as from trigger map code the simulation is available and Hannibal's groups scripts will make it a good choice for smarter map natives.If interested grab the files from git: https://github.com/agentx-cgn/Hannibal/tree/master/maps/random 1 Link to comment Share on other sites More sharing options...
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