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Hosted games crashes


JuKu96
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The mainlog.html is from a different instance of the game, but here's the call stack from the crashlog:

> 	pyrogenesis.exe!CShaderTechnique::BeginPass(int pass=0)  Line 134 + 0x9 bytes	C++ 	pyrogenesis.exe!CLogger::Render()  Line 290	C++	pyrogenesis.exe!Render()  Line 258	C++ 	pyrogenesis.exe!Frame()  Line 369	C++ 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00f27a30)  Line 511 + 0x5 bytes	C++ 	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00f27a30)  Line 555 + 0xd bytes	C++ 	pyrogenesis.exe!main(int argc=1, char * * argv=0x00f27a30)  Line 140 + 0xd bytes	C 	pyrogenesis.exe!wmain(int argc=1, wchar_t * * argv=0x01091d80)  Line 380 + 0xa bytes	C++ 	pyrogenesis.exe!__tmainCRTStartup()  Line 583 + 0x17 bytes	C 	pyrogenesis.exe!CallStartupWithinTryBlock()  Line 397	C++ 	kernel32.dll!@BaseThreadInitThunk@12()  + 0x12 bytes	 	ntdll.dll!___RtlUserThreadStart@8()  + 0x27 bytes	 	ntdll.dll!__RtlUserThreadStart@8()  + 0x1b bytes	
The only time I see that error is when there's a problem with the game data, for whatever reason, maybe the game crashed and continued running in the background, or there were multiple instances of the game running, or something else was interfering with it. Please ensure that is not the case, and sometimes a reinstall helps.
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