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3d Modeling/Texturing/Animating - Tobias B.


Tobi95
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Position: 3d Stuff

Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?
Yes

Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?
Yes

Name:
Tobias
Location:
Germany
Availability:
Average of 3-4 hours per week, maybe more
Age:
19
Occupation:
[i'm studying computer science

Skills and Experience:
I've started modding Medieval 2 Total War, when I was 14 or 15. I worked as 3d artist for the german Espadon Online for the last two years. Currently I'm coding and doing some 3d stuff for a project called Zedalos. Beside that I worked on some private game and mapping projects, using the Unreal Engine, Cry Engine, JMonkey Engine and some own OpenGl code written in Java and C++. But I've never worked on a project that has a realistic potential to get finished

Motivation:
I want to work at a project, where I can see playable results, being a small part of a finished game. And of course I want to improve my skills.

Short Essay:
I found 0 A.D some years ago and followed the development, because of my general interest in game developing. I don't want to work at full time, but I want to create some models or animation, when I feel the need of doing some 3d stuff. I program quite a lot, but sometimes I'm not motivated and want to do something else- that's when I create some 3d Models or scenes. I'm working with blender and have done quite a lot environment stuff and not that much animations. But I need to learn that, too

Interests and Hobbies:
making art, spending time with my girlfriend, hearing music, reading books and programing (for university and Zedalos at the moment)

Favorite Game:
The Total War series.

Work Examples:
http://www.zedalos.org/gallery/gallery-cityhouses1/
(just the modeling, not the textures)

http://doomtobi.deviantart.com/gallery/ (some really old stuff)

http://developinggames-doomtobi.blogspot.de/ (a german blog, where I posted some stuff, I've been working on)

Edited by Tobi95
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Hello Tobi welcome to the forums! :)

Those are some nice work examples. I'll ask you some questions to have an idea of your skill set

-Have you played the game? which building set do you like more?

-You mention animation in your post, do you have any animation examples?

-Have you imported/exported any asset or have any experience with 0AD's engine?

-As an environment artist, do you focus on nature/organic or architectural assets?

Don't be afraid of so many questions, they're to guide you better on the way ;)

I've seen you already started with the Capitoline Jupiter temple, so I'll suggest/comment/critique on that thread.

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Yes, I played some matches against the AI, but not enough to judge, which buidling set is the best. I played at first th alpha 16 and wasn't that impressed about the graphics, because of the quite low texture resolution. But it looks really good and you don't really see the low resolution with the build from the svn and a tweaked config file, probably because the ambient occlusion, the normal and the parallax mapping hides it.
I've just experimented with animations and I'm currently reading a book about character animation in Blender, but I have quite much to learn here and I have nothing to show.
I've imported some assets in blender, but haven't exported them. But I read the tutorials about it and think that it shouldn't be a problem (I've worked with a way more complicated workflow, when I modded Medieval 2 Total War. The engine is a pain to work with...).
I did both nature and architectural assets equally and didn't focus on one of them, but I liked architectural stuff a little bit more, although I think it's the harder one. I also did a lot of characters during my modding times. Most of the pics got deleted, but I found some:

http://www.bilder-hochladen.net/files/big/app2-ap.jpg

http://www.bilder-hochladen.net/files/big/app2-c6.png

http://www.bilder-hochladen.net/files/app2-d0-821f-png.html

But that was about three years ago :D We had higher standards in the team, I've joined after this and we had a highpoly-lowpoly workflow for almost everything (scultping a highpoly model for normalsmaps and ambient occlusion bakes) and I worked on a human, but I'm struggling a bit with getting the highpoly face and musculature right. But I should be able to do some characters, too.

And I'll ask questions, if I have some ;)

edit: After some more playing I have to say that I really like the greek buildings

Edited by Tobi95
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