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Voice Artist Application - Ryan Cooper


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Position: Voice Artist

Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?
Yes

Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?
Yes

Name:
Ryan Cooper
Email:
metaljoemac@yahoo.com
MSN Messenger:
n/a (Skype username: metaljoemac)
Location:
Cornwall, England
Availability:
3 hours per week approximately.

Skills and Experience:
I played the role of John Maracheck in the isometric horror game STASIS and as the protagonist Jonah in the philosophical exploration game THE OLD CITY: LEVIATHAN. I am currently involved several other titles, including the kick-started "Metroidvania" GHOST SONG, the Silent Hill inspired THANATOPHOBIA, and the horror game KHOLAT starring Sean Bean.

Motivation:
I get a kick out of voice acting. Performance was something I pursued as a younger man and now I have the equipment and the enthusiasm to build a portfolio.

Personality:
I am thoughtful, considerate and professional.

Short Essay:
I discovered the game by perusing the IndieDB games list. It looks like a highly ambitious Civilisation style game with high production values. I am sure it will be very popular upon full release. I seek to build upon my current portfolio and 0 A.D. looks like an excellent opportunity for me to do so.

Staff:
Don't know any of them, I'm afraid. I was referred to this forum by a gentleman on the staff called Erik, who goes by the username feneur on IndieDB after he listened to my demo reel.

Community:
IndieDB, Steam Greenlight, Voice Acting Club, Voice Acting Alliance and various Indie game blogs.

Favorite Game:
What a question... I have reignited my love affair with Skyrim having bought a new rig. I was convinced for a long time Morrowind was my all-time favourite. I also love the original Metal Gear Solid and Half-Life 2. More recently, Bioshock Infinite and the Last of Us were outstanding titles.

Work Examples:
Upon the request of feneur, I enclose a link to voiceover work I performed for the 0 A.D. tutorials (https://app.box.com/s/l8r8bp4xtzrwcpr55t1r). Within that folder are the original recordings and recordings with the audio track of the videos included to provide context. It was recorded 'In time' with the video, so there will be gaps of silence. I also would like to enclose a link to my original demo reel (https://app.box.com/s/mvk9yxq29umbwvq5wj9u).

My Soundcloud: https://soundcloud.com/ryjoco

My Site: http://ryjoco.co.uk

Edited by metaljoemac
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I really enjoyed your voice overs. (I found your pronunciation of the word "corral" to be odd, but maybe that is how Brits pronounce it? It's a minor quibble, regardless.)

How long or how much do you think you'll be available? I ask, because sometimes there will be very long stretches of time when we do not need you, and then we might need your services a bunch right before an alpha release. Is this kind of "punctuated" schedule okay with you? It's the same with our video editor BrynnOfCastlegate, whose services are top notch and valuable, but nonetheless often only needed every 2-3 months. I couldn't imagine requiring any more than 2 or 4 hours of your time when the time comes, since we'd only have you make your recordings once the text for the videos are finalized.

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Something has gone awry with my pronunciation of corral, I thought I'd fixed that, but I have now and re-uploaded. The punctuated schedule you mention is fine, I am used to going long stretches without hearing anything, then having work pile up. I don't see any reason why I would become unavailable, but if you needed to speak live, it would be best to contact me on Tuesday, Wednesday or Friday as these are the days when I don't tend to be doing much in the evenings.

Edited by metaljoemac
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k, great. Would you like to become an "official" part of the team or just remain a "contributor"? Becoming an "official" team member gives you access to our super secret discussions and brawls and backstabbings behind the scenes and allows you a voice in the discussions, but considering your help might not be needed very often you might just want to remain a contributor. Up to you how "involved" you'd like to be.

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I certainly hope so, that would be great!

As for being 'official' or being a 'contributor', it's probably best to remain a contributor for the reasons you mentioned. I would only be working with you independently, every now and then and so it's not necessary for me to be closely involved with the development and technicalities of the game.

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