vasikele Posted January 30, 2014 Report Share Posted January 30, 2014 i run the game and this just popped up : Much to our regret we must report the program has encountered an error. Please let us know at [url=http://trac.wildfiregames.com/]http://trac.wildfiregames.com/[/url] and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000000) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found)errno = 0 (No error reported here)OS error = 0 (no error code was set) Now i have the game open and i can't close it normaly.the error window disapears on desktop and appears only in the backrground of the game menu.i mean your cursor changes if you go over where the window is supposed to be and if u click it goes on desktop and it disapears again. Quote Link to comment Share on other sites More sharing options...
vasikele Posted January 30, 2014 Author Report Share Posted January 30, 2014 now that i close the programm from the taskbar i got this error : Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"Location: wsdl.cpp:423 (SDL_SetVideoMode) Call stack: SDL_SetVideoMode (wsdl.cpp:423) w = (unavailable) h = (unavailable) bpp = (unavailable) flags = (unavailable) screen = { format = 0x003D8AA0 -> { BitsPerPixel = [8] { 32 (0x20), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) } }, w = 1920 (0x00000780), h = 1080 (0x00000438) } format = { BitsPerPixel = 32 (0x20) } s = m_lastError = 0 (0x00000000) rect = left = 0 (0x00000000) top = 0 (0x00000000) right = 1666438816 (0x6353D6A0) bottom = 448 (0x000001C0) swp_flags = 6278756 (0x005FCE64) buf = [100] 0 0 0 0 0 0 0 0 0 0 0 0 ... context = [2048] 0 (0x00) 0 (0x00) 41 (0x29) 2 (0x02) 112 (0x70) 203 (0xCB) 79 (0x4F) 16 (0x10) 180 (0xB4) 206 (0xCE) 95 (0x5F) 0 (0x00) 92 (0x5C) 109 (0x6D) 80 (0x50) 99 (0x63) ... CVideoMode::SetVideoMode (videomode.cpp:150) this = (unavailable) w = 1024 (0x00000400) h = 768 (0x00000300) bpp = 32 (0x00000020) fullscreen = false CVideoMode::SetFullscreen (videomode.cpp:416) this = (unavailable) fullscreen = false psDisplayError (gamesetup.cpp:407) __formal = 0x1B230000 -> "Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"Location: wsdl.cpp:855 (OnActivate) Call stack: OnActivate (wsdl.cpp:855) hWnd = (unavailable) state = (unavailable) __formal = (unavailable) fMinimized = (unavailable) changed_app_state = 19 (0x13) buf = [100] 0 0 0 0 60816 95 ('_') 2916 29451 1302 5..." __formal = 6 (0x00000006) reentering = true debug_DisplayError (debug.cpp:469) description = 0x1141A520 -> "Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"" flags = 4 (0x00000004) context = 0x005FD8C0 lastFuncToSkip = 0x10E745B0 -> "debug_OnAssertionFailure" pathname = 0x003820A0 -> "..\..\..\source\lib\sysdep\os\win\wsdl.cpp" line = 855 (0x00000357) func = 0x00382464 -> "OnActivate" suppress = 0x003D8A74 -> 0 (0x00000000) emm = { pa_mem = 0x1B230000 (see above) } debug_OnAssertionFailure (debug.cpp:558) expr = (unavailable) suppress = (unavailable) file = (unavailable) line = (unavailable) func = (unavailable) context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... lastFuncToSkip = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) buf = ""0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"" OnActivate (wsdl.cpp:855) hWnd = (unavailable) state = (unavailable) __formal = (unavailable) fMinimized = (unavailable) changed_app_state = 19 (0x13) buf = [100] 0 0 0 0 60816 95 ('_') 2916 29451 1302 5 134 0 ... context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 12 (0x0C) 0 (0x00) 0 (0x00) 0 (0x00) 5 (0x05) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... buf = [100] 0 0 0 0 60816 95 ('_') 2916 29451 1302 5 134 0 ... context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 12 (0x0C) 0 (0x00) 0 (0x00) 0 (0x00) 5 (0x05) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... OnMessage (wsdl.cpp:1306) hWnd = 0x00050516 (..) uMsg = 6 (0x00000006) wParam = 2097152 (0x00200000) lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) KiUserCallbackDispatcher (:0) gapfnScSendMessage (:0) gapfnScSendMessage (:0) OnMessage (wsdl.cpp:1340) hWnd = 0x00050516 (see above) uMsg = 16 (0x00000010) wParam = 0 (0x00000000) lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) KiUserCallbackDispatcher (:0) gapfnScSendMessage (:0) 730B0B64 730B0B96 GetPropW (:0) OnMessage (wsdl.cpp:1340) hWnd = 0x00050516 (see above) uMsg = 274 (0x00000112) wParam = 61536 (0x0000F060) lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetDC (:0) CharPrevW (:0) DispatchMessageW (:0) SDL_PumpEvents (wsdl.cpp:1357) msg = hwnd = 0x00050516 (see above) message = 274 (0x00000112) wParam = 61536 (0x0000F060) lParam = 0 (0x00000000) time = 1076906 (0x00106EAA) pt = { x = 411 (0x0000019B), y = 1014 (0x000003F6) } SDL_PollEvent (wsdl.cpp:1367) ev = 0x005FF8D8 -> type = [8] { 10 (0x0A), 241 (0xF1), 121 (0x79), 0 (0x00), 144 (0x90), 43 (0x2B), 160 (0xA0), 17 (0x11) } active = { type = 10 (0x0A), gain = 241 (0xF1), state = 121 (0x79) } key = type = 10 (0x0A) keysym = { sym = 295709584, unicode = 8688 (0x21F0) } motion = { type = 10 (0x0A), x = 121 (0x0079), y = 11152 (0x2B90) } button = type = 10 (0x0A) button = 241 (0xF1) state = 121 (0x79) x = 11152 (0x2B90) y = 4512 (0x11A0) resize = { type = 10 (0x0A), w = 295709584 (0x11A02B90), h = 35135984 (0x021821F0) } expose = { type = 10 (0x0A) } quit = { type = 10 (0x0A) } user = { type = 10 (0x0A), code = 295709584 (0x11A02B90), data1 = 0x021821F0 } PumpEvents (main.cpp:193) profile2__ = m_Name = 0x003528B0 -> "dispatch events" ev = ev = type = 10 (0x0A) active = { type = 10 (0x0A), gain = 241 (0xF1), state = 121 (0x79) } key = type = 10 (0x0A) keysym = { sym = 295709584, unicode = 8688 (0x21F0) } motion = { type = 10 (0x0A), x = 121 (0x0079), y = 11152 (0x2B90) } button = type = 10 (0x0A) button = 241 (0xF1) state = 121 (0x79) x = 11152 (0x2B90) y = 4512 (0x11A0) resize = { type = 10 (0x0A), w = 295709584 (0x11A02B90), h = 35135984 (0x021821F0) } expose = { type = 10 (0x0A) } quit = { type = 10 (0x0A) } user = { type = 10 (0x0A), code = 295709584 (0x11A02B90), data1 = 0x021821F0 (see above) } profile2__ = m_Name = 0x003528A8 -> "event" data = (unsupported basic_string<char,char_traits<char> >) Frame (main.cpp:321) realTimeSinceLastFrame = 0.012499 (0x3C4CCA36) need_update = false profile2__ = m_Name = 0x003529EC -> "frame" need_render = true profile2__ = m_Name = 0x00352984 -> "non-focus delay" profile2__ = m_Name = 0x00352984 (see above) RunGameOrAtlas (main.cpp:473) argc = 1 (0x00000001) argv = 0x0216DF98 -> 0x0229AB10 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 15430 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64196 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 replay = m_Stream = 0x00000000 mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 21528 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 41599 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 15430 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64196 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 builder = m_VFS = px = 0x0216DFAC -> (IVFS) pn = pi_ = 0x003D542C -> use_count_ = 0 (0x00000000) weak_count_ = 272991512 (0x10458518) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31384 main (main.cpp:516) argc = 1 (0x00000001) argv = 0x0216DF98 (see above) wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x0216E760 -> 0x0216E768 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) ret = 0 (0x00000000) utf8 = (unsupported basic_string<char,char_traits<char> >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 13 (Insufficient access rights to open file)OS error = 87 (The parameter is incorrect.) 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vasikele Posted January 30, 2014 Author Report Share Posted January 30, 2014 and restarting the game led to this : Function call failed: return value was -110100 (VFS directory not found)Location: vfs.cpp:105 (VFS::GetDirectoryEntries) Call stack: VFS::GetDirectoryEntries (vfs.cpp:105) this = (unavailable) path = 0x0080E8D4 -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 0, 40 ('('), 0, 0, 0, 0, 0 } fileInfos = 0x0080E888 -> (unsupported vector<CFileInfo >) subdirectoryNames = 0x00000000 directory = 0x024FD858 -> m_files = (unsupported map<Path,VfsFile >) m_subdirectories = (unsupported map<Path,VfsDirectory >) m_realDirectory = px = 0x00624F50 -> (IFileLoader) m_path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = "\A" m_priority = 5 (0x00000005) m_flags = 19 (0x00000013) m_watch = px = 0x006350F8 -> link = m_prev = 0x024F6EF0 -> m_prev = 0x006350F8 (see above) m_next = 0x006350F8 (see above) m_next = 0x024F6EF0 (see above) request = px = 0x024FC730 -> m_path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = "\cǸ" m_dirHandle = m_hDir = 0x000001F8 m_data = 0x108AE078 -> [8] { 196 (0xC4), 0 (0x00), 79 (0x4F), 2 (0x02), 32 (0x20), 200 (0xC8), 111 (0x6F), 0 (0x00) } m_ovl = 0x024F69C8 -> Internal = 259 (0x00000103) InternalHigh = 0 (0x00000000) Offset = 0 (0x00000000) OffsetHigh = 0 (0x00000000) Pointer = 0x00000000 hEvent = 0x000001FC pn = pi_ = 0x006350E0 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) pn = pi_ = 0x00635110 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) pn = pi_ = 0x024FBF30 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) m_shouldPopulate = 0 (0x00000000) s = (ScopedLock) it = (_Tree<<Path,VfsFile>::const_iterator) vfs::GetPathnames (vfs_util.cpp:43) fs = 0x003D5780 -> px = 0x024FD840 -> (IVFS) pn = pi_ = 0x024FBF00 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) path = 0x0080E8D4 (see above) filter = 0x003563B0 -> "*.js" pathnames = 0x0080E8F4 -> (unsupported vector<Path >) files = (unsupported vector<CFileInfo >) i = 4020096 (0x003D5780) ScriptInterface::LoadGlobalScripts (scriptinterface.cpp:635) this = (unavailable) pathnames = (unsupported vector<Path >) CGUIManager::CGUIManager (guimanager.cpp:58) this = (unavailable) scriptInterface = 0x0061E0E8 -> m = (auto_ptr<ScriptInterface_impl>) InitGraphics (gamesetup.cpp:980) args = (unavailable) flags = (unavailable) profilerGPUEnable = false setup_vmode = false context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... buf = [500] 0 6 0 0 0 0 17200 70 ('F') 61940 128 2 0 ... context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... setup_gui = false data = m_Val = px = 0x00000000 pn = pi_ = 0x00000000 e = 0x00000000 RunGameOrAtlas (main.cpp:471) argc = 1 (0x00000001) argv = 0x0061DF98 -> 0x024FAB10 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 49559 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63424 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 replay = m_Stream = 0x00000000 mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 21528 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 53044 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 49559 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63424 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 builder = m_VFS = px = 0x0061DFAC -> (IVFS) pn = pi_ = 0x003D542C -> use_count_ = 0 (0x00000000) weak_count_ = 6508888 (0x00635158) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31384 main (main.cpp:516) argc = 1 (0x00000001) argv = 0x0061DF98 (see above) wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x0061E760 -> 0x0061E768 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) ret = 0 (0x00000000) utf8 = (unsupported basic_string<char,char_traits<char> >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 0 (No error reported here)OS error = 2 (The system cannot find the file specified.)same happens everytime i try to open the game guys. 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historic_bruno Posted January 31, 2014 Report Share Posted January 31, 2014 i run the game and this just popped up : Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000000) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) Now i have the game open and i can't close it normaly.the error window disapears on desktop and appears only in the backrground of the game menu.i mean your cursor changes if you go over where the window is supposed to be and if u click it goes on desktop and it disapears again. Let's tackle one problem at a time. Every time you run the game you get this error first and it's reproducible? Or did it only happen once? If it's reproducible, please run the game to get the error, then choose "Exit" in the error window. Which OS are you using? If it's Windows, please upload the resulting crashlog files in the game's log folder. They will help us analyze what caused the crash. See How to Report Errors. Quote Link to comment Share on other sites More sharing options...
vasikele Posted January 31, 2014 Author Report Share Posted January 31, 2014 Let's tackle one problem at a time. Every time you run the game you get this error first and it's reproducible? Or did it only happen once? If it's reproducible, please run the game to get the error, then choose "Exit" in the error window. Which OS are you using? If it's Windows, please upload the resulting crashlog files in the game's log folder. They will help us analyze what caused the crash. See How to Report Errors.sometimes it does and sometimes it doesn't.not everytime.however the first time after the error occured i tried to restart the game multiple times and i got the error i posted in my last post.once i read your response i ran the game again and i got the first error,the one you quoted.when i ran the game again , nothing happened.no error.i'm using windows 7 Proffesional N.I'll attach the error report from the last time i tried to open the game.Hope these are the correct files.crashlog.dmpcrashlog.txt Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted February 1, 2014 Report Share Posted February 1, 2014 sometimes it does and sometimes it doesn't.not everytime.however the first time after the error occured i tried to restart the game multiple times and i got the error i posted in my last post.once i read your response i ran the game again and i got the first error,the one you quoted.when i ran the game again , nothing happened.no error.i'm using windows 7 Proffesional N.I'll attach the error report from the last time i tried to open the game.Hope these are the correct files.Thanks! It looks identical to #2387. I don't know if it's really sound related, do you have other programs playing sound in the background, like music? I would like to see the debug output when the game starts up and crashes, please download and run Microsoft's free DebugView, then run the game. When it crashes, the DebugView log may contain some useful info, please copy/paste the contents in your reply Quote Link to comment Share on other sites More sharing options...
vasikele Posted February 1, 2014 Author Report Share Posted February 1, 2014 Thanks! It looks identical to #2387. I don't know if it's really sound related, do you have other programs playing sound in the background, like music?I would like to see the debug output when the game starts up and crashes, please download and run Microsoft's free DebugView, then run the game. When it crashes, the DebugView log may contain some useful info, please copy/paste the contents in your reply i will try to recreate the error.as i said it doesn't always occure.and i'm afraid i don't remember if i had other programms running,but i think i didn't.anyways, if the programm crushes i open debugview and paste everything from in there or do i need to have it open already? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted February 1, 2014 Report Share Posted February 1, 2014 i will try to recreate the error.as i said it doesn't always occure.and i'm afraid i don't remember if i had other programms running,but i think i didn't.anyways, if the programm crushes i open debugview and paste everything from in there or do i need to have it open already?DebugView must be running already in the background, it will capture the normally hidden debug output from the game. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted February 2, 2014 Report Share Posted February 2, 2014 Hmm, what I'm looking for should be logged in the main log as well, mainlog.html. If there's any line in there about OpenAL init failing, that would be relevant. Quote Link to comment Share on other sites More sharing options...
vasikele Posted February 4, 2014 Author Report Share Posted February 4, 2014 Hmm, what I'm looking for should be logged in the main log as well, mainlog.html. If there's any line in there about OpenAL init failing, that would be relevant.do you need me to provide that ? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted February 4, 2014 Report Share Posted February 4, 2014 do you need me to provide that ?That would be helpful, yes Quote Link to comment Share on other sites More sharing options...
vasikele Posted February 5, 2014 Author Report Share Posted February 5, 2014 That would be helpful, yes here you go.if there is a problem tell me to just copy-paste the contentsmainlog.html Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted February 6, 2014 Report Share Posted February 6, 2014 here you go.if there is a problem tell me to just copy-paste the contentsThere is no error in that log, did it crash? It says "engine exited successfully." I need logs from when it fails to start per the original post. Quote Link to comment Share on other sites More sharing options...
vasikele Posted February 7, 2014 Author Report Share Posted February 7, 2014 well i did rerun the game after the errors so that's why.if i get another error i will sent the logs to you Quote Link to comment Share on other sites More sharing options...
Postal1950 Posted February 11, 2014 Report Share Posted February 11, 2014 I still got this issue and I cant fix it..... Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted February 11, 2014 Report Share Posted February 11, 2014 I still got this issue and I cant fix it.....The error as reported here doesn't give enough detail to determine whether you have the same error. Have you reported it and attached the logs somewhere? (they *must* be the logs after the error/crash, as they are overwritten each time) http://trac.wildfiregames.com/wiki/ReportingErrors Quote Link to comment Share on other sites More sharing options...
Postal1950 Posted February 12, 2014 Report Share Posted February 12, 2014 The error as reported here doesn't give enough detail to determine whether you have the same error. Have you reported it and attached the logs somewhere? (they *must* be the logs after the error/crash, as they are overwritten each time) http://trac.wildfiregames.com/wiki/ReportingErrors Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000008) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found)errno = 42 (?)OS error = 2 (The system cannot find the file specified.)when i enter the game everything is good but when the map loads this error appears Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted February 14, 2014 Report Share Posted February 14, 2014 Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000008) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 42 (?) OS error = 2 (The system cannot find the file specified.) when i enter the game everything is good but when the map loads this error appearsThat error message by itself isn't useful at all. You need to provide the crashlogs from the log folder, as the message says. Quote Link to comment Share on other sites More sharing options...
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