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Crash loading multiplayer game: ChangeDisplaySettings failed with status=-1


s12naruto
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ChangeDisplaySettings failed with status=-1
Location: wsdl.cpp:440 (SDL_SetVideoMode)

Call stack:

OnActivate (wsdl.cpp:853)
hWnd = (unavailable)
state = (unavailable)
__formal = (unavailable)
fMinimized = (unavailable)
changed_app_state = 0 (0x00)
buf = "iled with ret=-1"
context = [2048]
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00) ...
buf = "iled with ret=-1"
context = [2048]
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00)
0 (0x00) ...

OnMessage (wsdl.cpp:1306)
hWnd = 0x000E0490 (..)
uMsg = 6 (0x00000006)
wParam = 0 (0x00000000)
lParam = 0 (0x00000000)

GetWindowLongW (:0)

GetWindowLongW (:0)

CallWindowProcW (:0)

CallWindowProcW (:0)

wglSwapBuffers (:0)

GetWindowLongW (:0)

GetWindowLongW (:0)

ReleaseDC (:0)

WCSToMBEx (:0)

KiUserCallbackDispatcher (:0)

PeekMessageW (:0)

SDL_PumpEvents (wsdl.cpp:1357)
msg =
hwnd = 0x00000000
message = 49211 (0x0000C03B)
wParam = 1 (0x00000001)
lParam = 0 (0x00000000)
time = 8832953 (0x0086C7B9)
pt = { x = 561 (0x00000231), y = 650 (0x0000028A) }


SDL_PollEvent (wsdl.cpp:1367)
ev = 0x005AF6DC ->
type = "w<"
active = { type = 24 (0x18), gain = 119 (0x77), state = 60 (0x3C) }
key =
type = 24 (0x18)
keysym = { sym = 1553441164, unicode = 36671 (0x8F3F) }

motion = { type = 24 (0x18), x = 60 (0x003C), y = 41356 (0xA18C) }
button =
type = 24 (0x18)
button = 119 (0x77)
state = 60 (0x3C)
x = 41356 (0xA18C)
y = 23703 (0x5C97)

resize = { type = 24 (0x18), w = 1553441164 (0x5C97A18C), h = 1081052991 (0x406F8F3F) }
expose = { type = 24 (0x18) }
quit = { type = 24 (0x18) }
user = { type = 24 (0x18), code = 1553441164 (0x5C97A18C), data1 = 0x406F8F3F }


PumpEvents (main.cpp:183)
profile2__ =
m_Name = 0x003428B0 -> "dispatch events"

ev =
ev =
type = 24 (0x18)
active = { type = 24 (0x18), gain = 119 (0x77), state = 60 (0x3C) }
key =
type = 24 (0x18)
keysym = { sym = 1553441164, unicode = 36671 (0x8F3F) }

motion = { type = 24 (0x18), x = 60 (0x003C), y = 41356 (0xA18C) }
button =
type = 24 (0x18)
button = 119 (0x77)
state = 60 (0x3C)
x = 41356 (0xA18C)
y = 23703 (0x5C97)

resize = { type = 24 (0x18), w = 1553441164 (0x5C97A18C), h = 1081052991 (0x406F8F3F) }
expose = { type = 24 (0x18) }
quit = { type = 24 (0x18) }
user = { type = 24 (0x18), code = 1553441164 (0x5C97A18C), data1 = 0x406F8F3F (see above) }


profile2__ =
m_Name = 0x003428B0 (see above)

data = (unsupported basic_string >)

Frame (main.cpp:321)
realTimeSinceLastFrame = 0.120180 (0x3DF6211D)
need_update = true
profile2__ =
m_Name = 0x003429EC -> "frame"

need_render = true
profile2__ =
m_Name = 0x003429EC (see above)

profile2__ =
m_Name = 0x003429EC (see above)


RunGameOrAtlas (main.cpp:473)
argc = 1 (0x00000001)
argv = 0x01D21120 -> 0x01E97820 -> "C:\Users\Steve\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe"
args =
m_Args = (unsupported vector >)
m_Arg0 =
path = (unsupported basic_string >)
separator = 92 ('\')


paths =
m_root =
path = (unsupported basic_string >)
separator = 25839

m_rdata =
path = (unsupported basic_string >)
separator = 30840

m_gameData =
path = (unsupported basic_string >)
separator = 4096

m_userData =
path = (unsupported basic_string >)
separator = 0

m_config =
path = (unsupported basic_string >)
separator = 65535

m_cache =
path = (unsupported basic_string >)
separator = 63688

m_logs =
path = (unsupported basic_string >)
separator = 0


replay =
m_Stream = 0x01D103C8 -> (basic_istream >)

mod =
path = (unsupported basic_string >)
separator = 21528

zip =
path = (unsupported basic_string >)
separator = 36901

paths =
m_root =
path = (unsupported basic_string >)
separator = 25839

m_rdata =
path = (unsupported basic_string >)
separator = 30840

m_gameData =
path = (unsupported basic_string >)
separator = 4096

m_userData =
path = (unsupported basic_string >)
separator = 0

m_config =
path = (unsupported basic_string >)
separator = 65535

m_cache =
path = (unsupported basic_string >)
separator = 63688

m_logs =
path = (unsupported basic_string >)
separator = 0


builder =
m_VFS =
px = 0x01D21134 -> (IVFS)
pn =
pi_ = 0x003C542C ->
use_count_ = 0 (0x00000000)
weak_count_ = 275033776 (0x1064AEB0)



m_Files = (unsupported vector)
m_TempDir =
path = (unsupported basic_string >)
separator = 30840



main (main.cpp:516)
argc = 1 (0x00000001)
argv = 0x01D21120 (see above)

wmain (wseh.cpp:380)
argc = 1 (0x00000001)
argv = 0x01D219E8 -> 0x01D219F0 -> "C:\Users\Steve\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe"
utf8_argv = (unsupported vector)
ret = 0 (0x00000000)
utf8 = (unsupported basic_string >)

CallStartupWithinTryBlock (wseh.cpp:397)
ret = 0 (0x00000000)

RtlInitializeExceptionChain (:0)

RtlInitializeExceptionChain (:0)


errno = 13 (Insufficient access rights to open file)
OS error = 0 (no error code was set),char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits,char_traits

just loading a game in multiplayer and it crashed
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