Nakamura Posted November 28, 2013 Report Share Posted November 28, 2013 (edited) edited out because I don't want this to show up on google among first results. Edited February 22, 2015 by Nakamura Quote Link to comment Share on other sites More sharing options...
Nakamura Posted December 3, 2013 Author Report Share Posted December 3, 2013 In essense, with the "balancing" tag, I`d like to suggest that you guys create a balancing group within the team. This team would have the task of exploring the possibilities of the game with calculated efficiency in order to maximize the pay-off of the balancing effort as opposed to just making changes to things that currently seem unfair, seeing as things like that change as play styles evolve.I believe that 0 AD has great potential in becoming the next top-notch RTS game - I can forsee a huge wave of migration from other RTS games as well as new people diving into the genre if your project succeeds.Long story short, I believe that a project of such a scale requires quality assurance teams from the early stages on.Really looking forward to a reply on the matter. 1 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted December 3, 2013 Report Share Posted December 3, 2013 We talked a bit on irc (http://irclogs.wildfiregames.com/2013-12-03-QuakeNet-%230ad-dev.log from 21:53:05). I think it sounds like a good idea. Quote Link to comment Share on other sites More sharing options...
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