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Problems with "out of sync" error


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Hi, first thing to make sure of is that all players are running the same version of the game (e.g. Alpha 14 release). Then, are you playing with AI players? OOS with AIs in multiplayer games is a known problem we're working to solve. If anyone rejoins in a multiplayer game with AIs, it will also cause an OOS error.

When the game goes OOS, it creates an oos_dump.txt in each player's log directory. These files are a text dump of the simulation state at the time of the OOS error. By comparing them, it is sometimes possible to discover where the problem is. Can you collect those files and post them in a Trac ticket for analysis?

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Hi, first thing to make sure of is that all players are running the same version of the game (e.g. Alpha 14 release). Then, are you playing with AI players?  OOS with AIs in multiplayer games is a known problem we're working to solve. If anyone rejoins in a multiplayer game with AIs, it will also cause an OOS error.

When the game goes OOS, it creates an oos_dump.txt in each player's log directory. These files are a text dump of the simulation state at the time of the OOS error. By comparing them, it is sometimes possible to discover where the problem is. Can you collect those files and post them in a Trac ticket for analysis?

Thanks for the suggestions! To answer your questions, Yes both computers have the same version (alpha 14), Yes we are playing with AI (usually aegis bots) and I will post the files as soon as I find them

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