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Handle some errors more gracefully


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At various points in the codebase, relatively minor errors in scripts and data files can cascade into quite spectacular crashes. For instance, misspelling a component name by a single letter in the special/player.xml template causes the game to undergo an all-out segmentation fault. For moddability and general robustness, it would IMO be nice to try and clean up some of these error cases and deal with them in a slightly less dramatic way.

I'll create a ticket for every such crash I identify and post a link to it in this thread.

Edited by zoot
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