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Any experts in Collada files?


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Hey guys,

First off I want to say great job with the game so far, I'm a long time member, and its great to watch this progress. Seeing as there are some very talented, and skilled people here, I thought I could maybe find someone to help me real quick.

Here's the info. Basically, I need someone who knows the Collada xml tags really well to give me an example, or start me off on which tags to use for the pssg file there, and how to format it. Maybe if someone can show me the format down to one "MATRIXPALETTEJOINT", and its linked "RENDERDATASOURCE", and "DATABLOCKS".

I'd really appreciate it if someone can help me in any way.

Thanks,

Petar Tasev

Oh, and here's my sample, while trying to figure this out, probably completely wrong:


<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<library_geometries>

</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene Root" name="Scene Root"> <!-- From ROOTNODE -->
<matrix></matrix> <!-- ROOTNODE/TRANSFORM? -->
<!-- How to do BOUDINGBOX?? -->
<node name="LOD0_" id="LOD0_"> <!-- MATRIXPALETTEBUNDLENODE -->
<matrix></matrix> <!-- TRANSFORM -->
<!-- BOUNDINGBOX -->
<node id="x0_frontspoiler_fm" name="x0_frontspoiler_fm"> <!-- MATRIXPALETTEJOINTNODE ~ what about matrixPallete attribute -->
<matrix></matrix> <!-- TRANSFORM -->
<!-- BOUNDINGBOX -->
</node>
<instance_geometry url="#Box001-lib"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#"></instance_visual_scene>
</scene>
</COLLADA>

Edited by Petar Tasev
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