zoot Posted September 3, 2012 Share Posted September 3, 2012 As you probably know, it often takes a highly trained skirmisher ~10 throws of his spear to hit a defenseless sheep. Shouldn't this be considered a bug? Is there any intention to have it fixed?Perhaps all entities that can be hit could have a 'Defense' stat controlling how easy (or how hard) they are to hit? Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 4, 2012 Share Posted September 4, 2012 Best solution is to just give ranged units a tertiary melee attack (a knife for instance) that they'll use on non-skittish animals (chicken, sheep, lions, etc.).And no, we don't want to use this feature to give archers knives to use against melee troops that are too close. Link to comment Share on other sites More sharing options...
historic_bruno Posted September 4, 2012 Share Posted September 4, 2012 Best solution is to just give ranged units a tertiary melee attack (a knife for instance) that they'll use on non-skittish animals (chicken, sheep, lions, etc.).And no, we don't want to use this feature to give archers knives to use against melee troops that are too close.I think this could be done easily, we already have a "GetBestAttackAgainst(target)" function, we could add a special hunting case for ranged units which only get used when attacking certain animals. Link to comment Share on other sites More sharing options...
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