zoot Posted August 13, 2012 Report Share Posted August 13, 2012 (edited) A few ideas for how our rain particles could be improved: (Note that YouTube has garbled the resolution, so the effect in the demos doesn't look anywhere near as good as it would in real-time.)IMO it's particularly interesting how the particles without proper environment lightning essentially looks like snow.Paper and hi-res video here. Edited August 13, 2012 by zoot Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 13, 2012 Report Share Posted August 13, 2012 How would it compare with this simple concept? Basically applying animated textures to a cone, centered on the player's camera, with some calculations for camera movement. Quote Link to comment Share on other sites More sharing options...
zoot Posted August 13, 2012 Author Report Share Posted August 13, 2012 How would it compare with this simple concept? Basically applying animated textures to a cone, centered on the player's camera, with some calculations for camera movement.I believe the main difference is that the technique in the video simulates lightning comparable to raytracing. Without that, you won't get the distinctive prism-like optics that raindrops have, and so they will look more artificial or snow-like. Quote Link to comment Share on other sites More sharing options...
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