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AI building placement alpha 10


spedgenius
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One thing I noticed is that the AI will tend to continue replacing destroyed buildings even if there is units standing nearby. This makes it very easy to post up with a few units and drain the their resources very quickly. Perhaps building construction should depend on proximity to enemy troops?

one thing on my wishlist is the possibility of living rescources regenerating. Perhaps if a plot of land is left alone for a while, new trees and food would sprout and grow. maybe different species would have different rates of repleneshment as well as different limits on growth density.

Also can't wait for gates!!!

Edited by spedgenius
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