Dodgerito Posted May 24, 2012 Share Posted May 24, 2012 3) Two units have faced and failed to disperse.http://youtu.be/t_8Z0-EvMMc4) If you go back any wild animal, it will always go ahead of you and will not turn off.http://youtu.be/nq5wQe5zfRM5) Flying rocks Link to comment Share on other sites More sharing options...
historic_bruno Posted May 24, 2012 Share Posted May 24, 2012 3) Two units have faced and failed to disperse.http://youtu.be/t_8Z0-EvMMcLooks like a pathfinding issue, hopefully will be fixed in the not distant future 4) If you go back any wild animal, it will always go ahead of you and will not turn off.http://youtu.be/nq5wQe5zfRMHmm that does look a bit strange, I guess your unit was just on the edge of their fleeing range, but they should at least try turning to the right at some point. BTW it's unlikely your infantryman will ever be able to hunt them, try a citizen cavalry instead 5) Flying rocksActually I believe those particular mines are intended to be shaped that way. Link to comment Share on other sites More sharing options...
Dodgerito Posted May 25, 2012 Author Share Posted May 25, 2012 Hmm that does look a bit strange, I guess your unit was just on the edge of their fleeing range, but they should at least try turning to the right at some point. BTW it's unlikely your infantryman will ever be able to hunt them, try a citizen cavalry instead It's not my unit, it's AI unit was. But with mine there is same bug too. Link to comment Share on other sites More sharing options...
historic_bruno Posted May 26, 2012 Share Posted May 26, 2012 The same advice applies for AIs, they should only use cavalry to hunt skittish animals, or leave them alone Which AI was used? Link to comment Share on other sites More sharing options...
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