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ERROR: JavaScript error: simulation/components/UnitAI.js line 1498...Failed 1 of 262 tests Success rate: 99%


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lulo@lulo-ubuntu:/home/backup/0.A.D./0ad$ ./rebuild.sh
U binaries/data/mods/public/maps/random/aegean_sea.js
U binaries/data/mods/public/maps/random/new_rms_test.js
U binaries/data/mods/public/maps/random/rivers.js
U binaries/data/mods/public/maps/random/archipelago.js
U binaries/data/mods/public/maps/random/corsica.js
U binaries/data/mods/public/maps/random/snowflake_searocks.js
U binaries/data/mods/public/maps/random/gulf_of_bothnia.js
U binaries/data/mods/public/maps/random/pheonician_levant.js
U binaries/data/mods/public/maps/random/canyon.js
U binaries/data/mods/public/maps/random/migration.js
U binaries/data/mods/public/maps/random/rmgen/map.js
U binaries/data/mods/public/maps/random/rmgen/misc.js
U binaries/data/mods/public/maps/random/hyrcanian_shores.js
U binaries/data/mods/public/maps/random/neareastern_badlands.js
U binaries/data/mods/public/maps/random/atlas_mountains.js
U binaries/data/mods/public/maps/random/guadalquivir_river.js
U binaries/data/mods/public/maps/random/fortress.js
U binaries/data/mods/public/maps/random/saharan_oases.js
U binaries/data/mods/public/maps/random/lake.js
U binaries/data/mods/public/maps/random/anatolian_plateau.js
U binaries/data/mods/public/maps/random/ardennes_forest.js
U binaries/data/mods/public/maps/random/rhine_marshlands.js
U binaries/data/mods/public/maps/random/persian_highlands.js
U binaries/data/mods/public/maps/random/cantabrian_highlands.js
U binaries/data/mods/public/maps/random/alpine_valley.js
U binaries/data/mods/public/maps/random/alpine_lakes.js
U binaries/data/mods/public/maps/random/the_nile.js
U binaries/data/mods/public/maps/random/latium.js
U binaries/data/mods/public/maps/random/islands.js
U binaries/data/mods/public/maps/random/continent.js
U binaries/data/mods/public/maps/scenarios/Acropolis.xml
U binaries/data/mods/public/maps/scenarios/Hellenic Buildings.xml
U binaries/data/mods/public/simulation/helpers/FSM.js
U binaries/data/mods/public/simulation/components/interfaces/UnitAI.js
U binaries/data/mods/public/simulation/components/UnitAI.js
U binaries/data/mods/public/simulation/components/AIProxy.js
U binaries/data/mods/public/simulation/components/Attack.js
A binaries/data/mods/public/simulation/ai/common-api-v2
A binaries/data/mods/public/simulation/ai/common-api-v2/class.js
A binaries/data/mods/public/simulation/ai/common-api-v2/entitycollection.js
A binaries/data/mods/public/simulation/ai/common-api-v2/filters.js
A binaries/data/mods/public/simulation/ai/common-api-v2/base.js
A binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
A binaries/data/mods/public/simulation/ai/common-api-v2/utils.js
D binaries/data/mods/public/simulation/ai/qbot/filters.js
U binaries/data/mods/public/simulation/ai/qbot/config.js
U binaries/data/mods/public/simulation/ai/qbot/qbot.js
U binaries/data/mods/public/simulation/ai/qbot/economy.js
A binaries/data/mods/public/simulation/ai/qbot/worker.js
U binaries/data/mods/public/simulation/ai/qbot/gamestate.js
U binaries/data/mods/public/simulation/ai/qbot/housing.js
U binaries/data/mods/public/simulation/ai/qbot/entitycollection-extend.js
U binaries/data/mods/public/simulation/ai/qbot/timer.js
U binaries/data/mods/public/simulation/ai/qbot/military.js
U binaries/data/mods/public/simulation/ai/qbot/attackMoveToLocation.js
U binaries/data/mods/public/simulation/ai/qbot/_init.js
A binaries/data/mods/public/simulation/templates/structures/iber_wall_medium.xml
U binaries/data/mods/public/simulation/templates/structures/iber_wall.xml
U binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml
A binaries/data/mods/public/simulation/templates/structures/iber_wall_short.xml
A binaries/data/mods/public/simulation/templates/structures/iber_wall_long.xml
U binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml
D binaries/data/mods/public/simulation/templates/units/mace_argyraspis.xml
D binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml
D binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml
D binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_sele.xml
D binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml
D binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml
D binaries/data/mods/public/simulation/templates/units/mace_hypaspist.xml
D binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml
U binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml
U binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml
A binaries/data/mods/public/art/textures/skins/props/cape_hd_pelt_brown.png
A binaries/data/mods/public/art/textures/skins/props/cape_hd_pelt_gray.png
A binaries/data/mods/public/art/textures/skins/props/banner_macedonians.png
A binaries/data/mods/public/art/textures/skins/props/banner_spartans.png
A binaries/data/mods/public/art/textures/skins/skeletal/ninja_female.png
U binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_support_female_citizen.png
A binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_infantry_javelinist.png
A binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_support_female_citizen.png
U binaries/data/mods/public/art/meshes/props/shield/aspis_b.dae
U binaries/data/mods/public/art/meshes/props/shield/aspis_f.dae
A binaries/data/mods/public/art/meshes/props/iber_wall_tower_shields_a.dae
A binaries/data/mods/public/art/meshes/props/iber_wall_tower_shields_b.dae
A binaries/data/mods/public/art/meshes/props/iber_wall_gate_shields_a.dae
A binaries/data/mods/public/art/meshes/props/iber_wall_gate_shields_b.dae
D binaries/data/mods/public/art/meshes/structural/iber_wall_turret.dae
D binaries/data/mods/public/art/meshes/structural/iber_wall_gate_new.dae
D binaries/data/mods/public/art/meshes/structural/iber_wall.dae
D binaries/data/mods/public/art/meshes/structural/iber_wall_med.dae
U binaries/data/mods/public/art/meshes/structural/iber_wall_short.dae
U binaries/data/mods/public/art/meshes/structural/iber_wall_tower.dae
U binaries/data/mods/public/art/meshes/structural/iber_wall_gate.dae
U binaries/data/mods/public/art/meshes/structural/iber_wall_long.dae
A binaries/data/mods/public/art/meshes/structural/iber_wall_medium.dae
A binaries/data/mods/public/art/actors/units/global/ninja_female.xml
U binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml
U binaries/data/mods/public/art/actors/props/special/common/waypoint_flag_factions.xml
A binaries/data/mods/public/art/actors/props/structures/iberians/wall_tower_shields.xml
A binaries/data/mods/public/art/actors/props/structures/iberians/wall_gate_shields.xml
D binaries/data/mods/public/art/actors/structures/iberians/wall_med.xml
D binaries/data/mods/public/art/actors/structures/iberians/wall.xml
U binaries/data/mods/public/art/actors/structures/iberians/wall_gate.xml
A binaries/data/mods/public/art/actors/structures/iberians/wall_medium.xml
U binaries/data/mods/public/art/actors/structures/iberians/wall_tower.xml
Uaktualniono do wersji 11438.
Cleaning bundled third-party dependencies...
Cleaning Premake4
Cleaning build output...

Done. Try running update-workspaces.sh again now.
Updating bundled third-party dependencies...
...
...
...
make: Wejście do katalogu `/home/backup/0.A.D./0ad/build/premake/premake4/build/gmake.unix'
==== Building Premake4 (release) ====
Creating obj/Release
os_getcwd.c
path_isabsolute.c
os_isdir.c
os_rmdir.c
os_chdir.c
os_uuid.c
os_isfile.c
os_match.c
os_pathsearch.c
os_copyfile.c
os_mkdir.c
premake.c
string_endswith.c
scripts.c
liolib.c
ltm.c
linit.c
loadlib.c
lgc.c
lstate.c
llex.c
lstrlib.c
lmem.c
lopcodes.c
ldump.c
lmathlib.c
ldo.c
ltablib.c
lparser.c
lfunc.c
lobject.c
ldebug.c
ldblib.c
lauxlib.c
lzio.c
loslib.c
lcode.c
lapi.c
ltable.c
lbaselib.c
lvm.c
lstring.c
lundump.c
Linking Premake4
make: Opuszczenie katalogu `/home/backup/0.A.D./0ad/build/premake/premake4/build/gmake.unix'

Building configurations...
Running action 'gmake'...
Generating ../workspaces/gcc/Makefile...
Generating ../workspaces/gcc/pyrogenesis.make...
Generating ../workspaces/gcc/network.make...
Generating ../workspaces/gcc/simulation2.make...
Generating ../workspaces/gcc/scriptinterface.make...
Generating ../workspaces/gcc/engine.make...
Generating ../workspaces/gcc/graphics.make...
Generating ../workspaces/gcc/atlas.make...
Generating ../workspaces/gcc/gui.make...
Generating ../workspaces/gcc/lowlevel.make...
Generating ../workspaces/gcc/mongoose.make...
Generating ../workspaces/gcc/mocks_real.make...
Generating ../workspaces/gcc/mocks_test.make...
Generating ../workspaces/gcc/AtlasObject.make...
Generating ../workspaces/gcc/AtlasScript.make...
Generating ../workspaces/gcc/AtlasUI.make...
Generating ../workspaces/gcc/ActorEditor.make...
Generating ../workspaces/gcc/Collada.make...
Generating ../workspaces/gcc/test.make...
Done.
Building configurations...
Running action 'codeblocks'...
Generating ../workspaces/codeblocks/pyrogenesis.workspace...
Generating ../workspaces/codeblocks/pyrogenesis.cbp...
Generating ../workspaces/codeblocks/network.cbp...
Generating ../workspaces/codeblocks/simulation2.cbp...
Generating ../workspaces/codeblocks/scriptinterface.cbp...
Generating ../workspaces/codeblocks/engine.cbp...
Generating ../workspaces/codeblocks/graphics.cbp...
Generating ../workspaces/codeblocks/atlas.cbp...
Generating ../workspaces/codeblocks/gui.cbp...
Generating ../workspaces/codeblocks/lowlevel.cbp...
Generating ../workspaces/codeblocks/mongoose.cbp...
Generating ../workspaces/codeblocks/mocks_real.cbp...
Generating ../workspaces/codeblocks/mocks_test.cbp...
Generating ../workspaces/codeblocks/AtlasObject.cbp...
Generating ../workspaces/codeblocks/AtlasScript.cbp...
Generating ../workspaces/codeblocks/AtlasUI.cbp...
Generating ../workspaces/codeblocks/ActorEditor.cbp...
Generating ../workspaces/codeblocks/Collada.cbp...
Generating ../workspaces/codeblocks/test.cbp...
Done.
Cleaning pyrogenesis
Cleaning network
Cleaning simulation2
Cleaning scriptinterface
Cleaning engine
Cleaning graphics
Cleaning atlas
Cleaning gui
Cleaning lowlevel
Cleaning mongoose
Cleaning mocks_real
Cleaning mocks_test
Cleaning AtlasObject
Cleaning AtlasScript
Cleaning AtlasUI
Cleaning ActorEditor
Cleaning Collada
Cleaning test
==== Building mocks_real (release) ====
==== Building network (release) ====
==== Building simulation2 (release) ====
==== Building scriptinterface (release) ====
==== Building engine (release) ====
Creating obj/mocks_real_Release
Creating obj/scriptinterface_Release
precompiled.h
Creating obj/network_Release
mocks_real.cpp
precompiled.h
Creating obj/engine_Release
Creating obj/simulation2_Release
precompiled.h
precompiled.h
CCmpWaterManager.cpp
Linking mocks_real
==== Building graphics (release) ====
Creating obj/graphics_Release
precompiled.h
ScriptInterface.cpp
Joystick.cpp
NetHost.cpp
UserReport.cpp
ICmpWaterManager.cpp
NetFileTransfer.cpp
ObjectBase.cpp
CCmpTest.cpp
fsm.cpp
CCmpVision.cpp
Parser.cpp
NetMessage.cpp
ScriptConversions.cpp
ICmpSelectable.cpp
ICmpVision.cpp
CCmpVisualActor.cpp
ScriptStats.cpp
ShaderProgram.cpp
NetTurnManager.cpp
AutoRooters.cpp
TouchInput.cpp
precompiled.cpp
ICmpMotion.cpp
ScriptVal.cpp
VideoMode.cpp
Linking scriptinterface
Hotkey.cpp
CCmpOwnership.cpp
Patch.cpp
KeyName.cpp
CCmpTerritoryInfluence.cpp
Profile.cpp
GameView.cpp
ICmpMinimap.cpp
NetServer.cpp
CCmpObstruction.cpp
FileIo.cpp
Replay.cpp
DllLoader.cpp
ICmpOverlayRenderer.cpp
Profiler2.cpp
ICmpTerritoryManager.cpp
World.cpp
ModelDef.cpp
ICmpPosition.cpp
NetStats.cpp
CCmpProjectileManager.cpp
Filesystem.cpp
Util.cpp
ShaderProgramFFP.cpp
NetClient.cpp
ICmpIdentity.cpp
Profiler2GPU.cpp
ICmpTemplateManager.cpp
Preprocessor.cpp
CCmpPosition.cpp
MiniPatch.cpp
NetMessageSim.cpp
ShaderDefines.cpp
ICmpVisual.cpp
Loader.cpp
NetSession.cpp
ICmpProjectileManager.cpp
==== Building atlas (release) ====
Creating obj/atlas_Release
precompiled.h
Compress.cpp
CCmpFootprint.cpp
Decal.cpp
Overlay.cpp
precompiled.cpp
CCmpTemplateManager.cpp
Linking network
UnitAnimation.cpp
ModelAbstract.cpp
SavedGame.cpp
ShaderManager.cpp
Camera.cpp
CLogger.cpp
View.cpp
ICmpPlayerManager.cpp
ICmpPathfinder.cpp
ICmpAIInterface.cpp
CCmpObstructionManager.cpp
SimState.cpp
../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter 'r' [-Wunused-parameter]
MessagePasserImpl.cpp
HFTracer.cpp
CommandProc.cpp
MapWriter.cpp
CCmpTerrain.cpp
GameLoop.cpp
ProfileViewer.cpp
==== Building gui (release) ====
Creating obj/gui_Release
precompiled.h
Frustum.cpp
ICmpTerrain.cpp
ParticleManager.cpp
ICmpObstructionManager.cpp
InputProcessor.cpp
CCmpMinimap.cpp
CGUISprite.cpp
Model.cpp
Brushes.cpp
ArchiveBuilder.cpp
IGUITextOwner.cpp
CCmpOverlayRenderer.cpp
Register.cpp
ICmpCommandQueue.cpp
TerritoryBoundary.cpp
CCheckBox.cpp
CCmpRallyPointRenderer.cpp
LOSTexture.cpp
Pyrogenesis.cpp
ActorViewer.cpp
CinemaTrack.cpp
CImage.cpp
Font.cpp
ConfigDB.cpp
MiniMap.cpp
ParticleEmitterType.cpp
TriggerHandler.cpp
IGUIScrollBar.cpp
ICmpAIManager.cpp
IGUIScrollBarOwner.cpp
Globals.cpp
MessageHandler.cpp
ICmpOwnership.cpp
UnitManager.cpp
CStrIntern.cpp
CommandHandlers.cpp
CGUIScrollBarVertical.cpp
CCmpDecay.cpp
MapHandlers.cpp
MapGenerator.cpp
CInput.cpp
Errors.cpp
CCmpSelectable.cpp
TextureConverter.cpp
CCmpCommandQueue.cpp
ObjectHandlers.cpp
CConsole.cpp
ICmpUnitMotion.cpp
ColladaManager.cpp
CTooltip.cpp
ICmpSoundManager.cpp
CStr.cpp
CCmpTerritoryManager.cpp
SkeletonAnimManager.cpp
CameraCtrlHandlers.cpp
CList.cpp
ShaderTechnique.cpp
GraphicsSetupHandlers.cpp
ThreadUtil.cpp
Terrain.cpp
CacheLoader.cpp
ICmpPlayer.cpp
ElevationHandlers.cpp
Game.cpp
ICmpTerritoryInfluence.cpp
SkeletonAnimDef.cpp
Overlay.cpp
ICmpObstruction.cpp
Color.cpp
ICmpSettlement.cpp
MiscHandlers.cpp
JSInterface_Console.cpp
ParticleEmitter.cpp
CGUI.cpp
JSInterface_VFS.cpp
CCmpUnitMotion.cpp
TextRenderer.cpp
EnvironmentHandlers.cpp
GameSetup.cpp
ICmpFootprint.cpp
CCmpPathfinder_Tile.cpp
TerrainTextureEntry.cpp
PlayerHandlers.cpp
TerrainHandlers.cpp
CCmpAIManager.cpp
Unit.cpp
Config.cpp
HWDetect.cpp
GUIutil.cpp
ObjectManager.cpp
BrushHandlers.cpp
CmdLineArgs.cpp
CinemaHandler.cpp
Material.cpp
ICmpRangeManager.cpp
GUIRenderer.cpp
MaterialManager.cpp
Paths.cpp
../../../source/graphics/MaterialManager.cpp: In member function 'CMaterial CMaterialManager::LoadMaterial(const VfsPath&)':
../../../source/graphics/MaterialManager.cpp:51:17: warning: variable 'childNodes' set but not used [-Wunused-but-set-variable]
ICmpRallyPointRenderer.cpp
TerrainTextureManager.cpp
CCmpMotionBall.cpp
precompiled.cpp
CCmpPathfinder.cpp
Misc.cpp
Atlas.cpp
CRadioButton.cpp
XMLWriter.cpp
Linking atlas
Xeromyces.cpp
GUItext.cpp
MapReader.cpp
==== Building lowlevel (release) ====
Creating obj/lowlevel_Release
precompiled.h
XeroXMB.cpp
CCmpPathfinder_Vertex.cpp
RelaxNG.cpp
byte_order.cpp
JSI_Sound.cpp
timer.cpp
GUIbase.cpp
wsecure_crt.cpp
app_hooks.cpp
TerrainProperties.cpp
SoundGroup.cpp
regex.cpp
CProgressBar.cpp
MeshManager.cpp
fnv_hash.cpp
GUIManager.cpp
ICmpDecay.cpp
bits.cpp
JSUtil.cpp
ICmpTest.cpp
frequency_filter.cpp
ScriptableObject.cpp
ObjectEntry.cpp
ICmpUnknownScript.cpp
base32.cpp
ScriptGlue.cpp
module_init.cpp
CCmpRangeManager.cpp
status.cpp
lib.cpp
utf8.cpp
JSConversions.cpp
CDropDown.cpp
path.cpp
TextureManager.cpp
ScriptingHost.cpp
secure_crt.cpp
svn_revision.cpp
CText.cpp
input.cpp
debug_stl.cpp
BoundingBoxOriented.cpp
self_test.cpp
CCmpSoundManager.cpp
debug.cpp
Sqrt.cpp
rand.cpp
NUSpline.cpp
IGUIObject.cpp
arena.cpp
ICmpGuiInterface.cpp
Plane.cpp
page_aligned.cpp
LightEnv.cpp
Vector3D.cpp
Selection.cpp
headerless.cpp
HWLightingModelRenderer.cpp
MD5.cpp
Render.cpp
Noise.cpp
pool.cpp
Scene.cpp
Fixed.cpp
IGUIButtonBehavior.cpp
freelist.cpp
TerrainOverlay.cpp
Matrix3D.cpp
dynarray.cpp
shared_ptr.cpp
CButton.cpp
Brush.cpp
Geometry.cpp
unique_range.cpp
ShadowMap.cpp
MessageTypeConversions.cpp
dbghelp.cpp
file_system.cpp
BoundingBoxAligned.cpp
ScriptComponent.cpp
PatchRData.cpp
JSInterface_IGUIObject.cpp
EngineScriptConversions.cpp
file.cpp
archive_builder.cpp
ISerializer.cpp
codec_zlib.cpp
Quaternion.cpp
DebugSerializer.cpp
archive.cpp
JSInterface_Vector3D.cpp
codec.cpp
stream.cpp
precompiled.cpp
BinarySerializer.cpp
archive_zip.cpp
Linking engine
==== Building mongoose (release) ====
Creating obj/mongoose_Release
mongoose.cpp
GuiScriptConversions.cpp
IDeserializer.cpp
JSInterface_GUITypes.cpp
HashSerializer.cpp
file_loader.cpp
Linking mongoose
trace.cpp
StdDeserializer.cpp
VertexArray.cpp
ScriptFunctions.cpp
precompiled.cpp
file_stats.cpp
==== Building mocks_test (release) ====
Creating obj/mocks_test_Release
mocks_test.cpp
AlphaMapCalculator.cpp
StdSerializer.cpp
real_directory.cpp
write_buffer.cpp
SkyManager.cpp
CmpPtr.cpp
io.cpp
ParamNode.cpp
Linking mocks_test
==== Building AtlasObject (release) ====
Creating obj/AtlasObject_Release
vfs_populate.cpp
AtlasObjectJS.cpp
GUITooltip.cpp
ModelRenderer.cpp
AtlasObjectXML.cpp
Linking gui
vfs_path.cpp
../../../source/tools/atlas/AtlasObject/AtlasObjectXML.cpp: In function 'void _ZL12BuildDOMNodeP7_xmlDocP8_xmlNode10AtSmartPtrIK6AtNodeE.constprop.48(xmlDocPtr, xmlNodePtr, AtNode::Ptr)':
../../../source/tools/atlas/AtlasObject/AtlasObjectXML.cpp:60:36: warning: array subscript is above array bounds [-Warray-bounds]
../../../source/tools/atlas/AtlasObject/AtlasObjectXML.cpp:60:36: warning: array subscript is above array bounds [-Warray-bounds]
AtlasObjectText.cpp
IComponent.cpp
vfs_lookup.cpp
ComponentManager.cpp
AtlasObjectImpl.cpp
file_cache.cpp
SimContext.cpp
Linking AtlasObject
==== Building AtlasScript (release) ====
Creating obj/AtlasScript_Release
ScriptInterface.cpp
VertexBuffer.cpp
ComponentManagerSerialization.cpp
vfs_util.cpp
RenderModifiers.cpp
ParticleRenderer.cpp
precompiled.cpp
vfs.cpp
vfs_tree.cpp
Simulation2.cpp
InstancingModelRenderer.cpp
posix.cpp
h_mgr.cpp
==== Building Collada (release) ====
Creating obj/Collada_Release
precompiled.h
VertexBufferManager.cpp
TerrainRenderer.cpp
unifont.cpp
PSAConvert.cpp
Linking AtlasScript
WaterManager.cpp
Decompose.cpp
ogl_tex.cpp
Linking simulation2
cursor.cpp
OverlayRenderer.cpp
DecalRData.cpp
PMDConvert.cpp
DLL.cpp
precompiled.cpp
ogg.cpp
snd_mgr.cpp
Renderer.cpp
StdSkeletons.cpp
precompiled.cpp
TerritoryTexture.cpp
snd.cpp
Maths.cpp
acpi.cpp
CommonConvert.cpp
gfx.cpp
cpu.cpp
XMLFix.cpp
os_cpu.cpp
smbios.cpp
tex.cpp
GeomReindex.cpp
tex_jpg.cpp
tex_tga.cpp
Linking graphics
tex_codec.cpp
==== Building AtlasUI (release) ====
Creating obj/AtlasUI_Release
precompiled.h
tex_bmp.cpp
Linking Collada
tex_dds.cpp
tex_png.cpp
amd64.cpp
topology.cpp
msr.cpp
cache.cpp
apic.cpp
x86_x64.cpp
ldbg.cpp
lcpu.cpp
linux.cpp
dir_watch_fam.cpp
unix.cpp
unuma.cpp
printf.cpp
udbg.cpp
uvm.cpp
ufilesystem.cpp
x.cpp
gcc.cpp
precompiled.cpp
ogl.cpp
Linking lowlevel
==== Building pyrogenesis (release) ====
==== Building test (release) ====
Creating obj/pyrogenesis_Release
main.cpp
Creating obj/test_Release
precompiled.h
ActorEditor.cpp
ActorEditorListCtrl.cpp
PropListEditor.cpp
AnimListEditor.cpp
ActionButton.cpp
Linking pyrogenesis
test_root.cpp
test_path_util.cpp
ToolButton.cpp
Canvas.cpp
test_secure_crt.cpp
test_adts.cpp
ColourDialog.cpp
DraggableListCtrlCommands.cpp
test_bits.cpp
test_rand.cpp
DraggableListCtrl.cpp
test_wchar.cpp
FieldEditCtrl.cpp
test_regex.cpp
test_fnv_hash.cpp
test_lib.cpp
test_byte_order.cpp
QuickTextCtrl.cpp
test_cache_adt.cpp
EditableListCtrlCommands.cpp
test_base32.cpp
test_posix.cpp
ListCtrlValidator.cpp
QuickComboBox.cpp
EditableListCtrl.cpp
QuickFileCtrl.cpp
test_trace.cpp
test_tex.cpp
FileHistory.cpp
HighResTimer.cpp
SnapSplitterWindow.cpp
test_sysdep.cpp
test_rtl.cpp
virtualdirtreectrl.cpp
test_printf.cpp
test_topology.cpp
test_allocators.cpp
test_headerless.cpp
test_NetMessage.cpp
test_Net.cpp
test_Color.cpp
AtlasDialog.cpp
test_MeshManager.cpp
test_TextureConverter.cpp
test_TextureManager.cpp
AtlasWindow.cpp
test_LOSTexture.cpp
test_Terrain.cpp
ErrorReporter.cpp
test_ShaderManager.cpp
test_CLogger.cpp
AtlasClipboard.cpp
AtlasWindowCommand.cpp
Observable.cpp
stub_impl_hack.cpp
test_Parser.cpp
AtlasEventLoop.cpp
AtlasWindowCommandProc.cpp
test_CStr.cpp
test_test.cpp
Datafile.cpp
VideoRecorder.cpp
test_RelaxNG.cpp
test_XMLWriter.cpp
FFmpeg.cpp
test_XeroXMB.cpp
test_Xeromyces.cpp
test_CmdLineArgs.cpp
test_AtlasObjectXML.cpp
DLLInterface.cpp
precompiled.cpp
test_ScriptInterface.cpp
test_ScriptVal.cpp
KeyMap.cpp
ScenarioEditor.cpp
test_ScriptConversions.cpp
test_Simulation2.cpp
SectionLayout.cpp
test_ParamNode.cpp
test_CmpTemplateManager.cpp
test_Serializer.cpp
Sidebar.cpp
test_ComponentManager.cpp
Cinematic.cpp
In file included from ../../../source/simulation2/tests/test_Serializer.cpp:15:0:
../../../source/simulation2/tests/../../../source/simulation2/tests/test_Serializer.h: In member function 'void TestSerializerPerf::test_hash_DISABLED()':
../../../source/simulation2/tests/../../../source/simulation2/tests/test_Serializer.h:530:3: warning: variable '_qzz_res' set but not used [-Wunused-but-set-variable]
../../../source/simulation2/tests/../../../source/simulation2/tests/test_Serializer.h:537:3: warning: variable '_qzz_res' set but not used [-Wunused-but-set-variable]
Environment.cpp
LightControl.cpp
Map.cpp
test_RangeManager.cpp
test_Position.cpp
VariationControl.cpp
test_Pathfinder.cpp
test_TerritoryManager.cpp
test_scripts.cpp
test_CommandQueue.cpp
Object.cpp
test_Sqrt.cpp
test_FixedVector3D.cpp
test_Bound.cpp
test_MD5.cpp
test_FixedVector2D.cpp
test_Matrix3d.cpp
test_Random.cpp
test_Fixed.cpp
precompiled.cpp
test_setup.cpp
Player.cpp
Terrain.cpp
Trigger.cpp
TransformObject.cpp
Linking test
AlterElevation.cpp
FillTerrain.cpp
ReplaceTerrain.cpp
SmoothElevation.cpp
FlattenElevation.cpp
PlaceObject.cpp
PaintTerrain.cpp
ActorViewerTool.cpp
ObjectSettings.cpp
Brushes.cpp
Tools.cpp
MiscState.cpp
Linking AtlasUI
==== Building ActorEditor (release) ====
Creating obj/ActorEditor_Release
ActorEditor.cpp
Linking ActorEditor
lulo@lulo-ubuntu:/home/backup/0.A.D./0ad$ binaries/system/test
Running 262 tests.......................................................................................................................................................................................................................ERROR: JavaScript error: simulation/components/UnitAI.js line 1498
TypeError: Engine.PostMessage is not a function
()@simulation/components/UnitAI.js:1498
([object Object],"FORMATIONCONTROLLER.IDLE")@simulation/helpers/FSM.js:365
([object Object],"FORMATIONCONTROLLER.IDLE",(function () {"use strict";Engine.PostMessage(this.entity, MT_UnitAIStateChanged, {to: this.GetCurrentState()});}))@simulation/helpers/FSM.js:233
()@simulation/components/UnitAI.js:1491
TestFormationExiting(0)@simulation/components/tests/test_UnitAI.js:117
()@simulation/components/tests/test_UnitAI.js:142

In TestComponentScripts::test_scripts:
../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:44: Error: Test failed: L"Running script simulation/components/tests/test_UnitAI.js"
../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:44: Error: Assertion failed: scriptInterface.LoadScript(pathname, wcontent)
..............................................
Failed 1 of 262 tests
Success rate: 99%
lulo@lulo-ubuntu:/home/backup/0.A.D./0ad$

build ok... no criticals erros (only standard, specific's worning's from compiler)...test => failed...

ubuntu-12.04-x86_64-beta2+ ... (+ => CEST 05.04.2012; 14.01)

Edited by lulo
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