LmScar13 Posted March 4, 2012 Report Share Posted March 4, 2012 (edited) Just got done playing a 1v1 against qBot AI on Rivers random map. I played as Iberians, and the AI was Persian.Anyway, about maybe 10 minutes into the game the enemy sent all their food gathers (20 or 30) across the river to try to gather from my farms! Needless to say, soon a bunch of women's corpses were all that remained. When my army got to the Persian town, all they had for army was 4 or 5 javelin cavalry (and NO farms). I've attached a screenshot of the stupid enemy villagers.EDIT2: BTW, I have the latest svn version (11239 or 11240) Edited March 4, 2012 by LmScar13 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted March 4, 2012 Report Share Posted March 4, 2012 Just got done playing a 1v1 against qBot AI on Rivers random map. I played as Iberians, and the AI was Persian.Anyway, about maybe 10 minutes into the game the enemy sent all their food gathers (20 or 30) across the river to try to gather from my farms! Needless to say, soon a bunch of women's corpses were all that remained. When my army got to the Persian town, all they had for army was 4 or 5 javelin cavalry (and NO farms). I've attached a screenshot of the stupid enemy villagers.EDIT2: BTW, I have the latest svn version (11239 or 11240)Thanks for reporting this. I will look into it. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 5, 2012 Report Share Posted March 5, 2012 Thanks for reporting this. I will look into it.Also, I have noticed on maps like Acropolis III that the AI will send 10-20 units all the way across the map in order to grab 1 or 2 treasures. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted March 11, 2012 Report Share Posted March 11, 2012 This should be fixed by 11321. The problem was with the new resource caching code. Quote Link to comment Share on other sites More sharing options...
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