Louis_marie_c Posted January 4, 2012 Author Report Share Posted January 4, 2012 (edited) Well this seems to have solved the problem, but impossible to launch the application 0ADcrash at launch (to be precise in fact it does not start at all)Process: test [66892]Path: /Users/USER/*/test.app/Contents/MacOS/testIdentifier: testVersion: ??? (???)Code Type: X86-64 (Native)Parent Process: launchd [222]Date/Time: 2012-01-04 01:38:43.728 +0100OS Version: Mac OS X 10.7.2 (11C74)Report Version: 9Sleep/Wake UUID: 055D04A1-523A-46D7-9759-30DC386A8A37Interval Since Last Report: 72370 secCrashes Since Last Report: -23Per-App Crashes Since Last Report: 2Anonymous UUID: 14[******]Crashed Thread: 0Exception Type: EXC_BREAKPOINT (SIGTRAP)Exception Codes: 0x0000000000000002, 0x0000000000000000Application Specific Information:dyld: launch, loading dependent librariesDyld Error Message: Library not loaded: @executable_path/libmozjs185-ps-release.1.0.dylib Referenced from: /Users/USER/*/test.app/Contents/MacOS/test Reason: image not foundBinary Images: 0x101160000 - 0x1016e4fe7 +test (??? - ???) <1D9DC03C-1E6C-3072-BBEE-CEAC8ACB86B9> /Users/USER/*/test.app/Contents/MacOS/test 0x101a7d000 - 0x101aa8fff com.apple.audio.OpenAL (1.5.1 - 1.5.1) <5B954EC6-08B6-3255-932C-DDAB908E72F4> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x101abe000 - 0x101af2fe7 +libjpeg.8.dylib (12.0.0 - compatibility 12.0.0) <91678CF3-F9A9-3A56-A2E8-32B503616BA9> /opt/local/lib/libjpeg.8.dylib 0x101afd000 - 0x101b1cfff +libpng15.15.dylib (20.0.0 - compatibility 20.0.0) <48C87023-FB13-393C-8FD4-DE4F1803ECA3> /usr/X11/lib/libpng15.15.dylib 0x101b2b000 - 0x101b3efff +libz.1.dylib (1.2.5 - compatibility 1.0.0) <FE5409A4-0190-3939-9A83-9CF4BEFAEA0C> /opt/local/lib/libz.1.dylib 0x7fff60d60000 - 0x7fff60d94ac7 dyld (195.5 - ???) <4A6E2B28-C7A2-3528-ADB7-4076B9836041> /usr/lib/dyld 0x7fff8ab0f000 - 0x7fff8ab1eff7 com.apple.opengl (1.7.5 - 1.7.5) <2945F1A6-910C-3596-9988-5701B04BD821> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGLModel: MacBookPro5,1, BootROM MBP51.007E.B05, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.33f8Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MBGraphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MBMemory Module: BANK 0/DIMM0, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334448312D4346382020Memory Module: BANK 0/DIMM1, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334448312D4346382020AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.100.98.75.18)Bluetooth: Version 4.0.1f4, 2 service, 11 devices, 1 incoming serial portsNetwork Service: Ethernet, Ethernet, en0Serial ATA Device: Hitachi HTS723232L9SA62, 320,07 GBSerial ATA Device: MATSHITADVD-R UJ-868USB Device: SAMSUNG_Android, 0x04e8 (Samsung Electronics Co., Ltd.), 0x681c, 0x24100000 / 3USB Device: Built-in iSight, apple_vendor_id, 0x8507, 0x24400000 / 2USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8213, 0x06110000 / 3USB Device: IR Receiver, apple_vendor_id, 0x8242, 0x04500000 / 3USB Device: Apple Internal Keyboard / Trackpad, apple_vendor_id, 0x0237, 0x04600000 / 2 Edited January 4, 2012 by Louis_marie_c Quote Link to comment Share on other sites More sharing options...
Yves Posted January 4, 2012 Report Share Posted January 4, 2012 Well this seems to have solved the problem, but impossible to launch the application 0ADcrash at launch (to be precise in fact it does not start at all)Process: test [66892]Path: /Users/USER/*/test.app/Contents/MacOS/test.... Library not loaded: @executable_path/libmozjs185-ps-release.1.0.dylib Referenced from: /Users/USER/*/test.app/Contents/MacOS/test Reason: image not found...That looks much better .You should run pyrogenesis.app instead of test.app... but this one will crash too because it won't be able to find a few libraries like libmozjs185-ps-release.1.0.dylib.That's a know problem and the easiest way for you to solve it is copying the binary (pyrogenesis) out of pyrogenesis.app directly to 0ad/binaries/system/ and running it from there. Quote Link to comment Share on other sites More sharing options...
Echelon9 Posted January 4, 2012 Report Share Posted January 4, 2012 (edited) To compile a Mac .app bundle cleanly, could you please try: http://trac.wildfire...t/947#comment:2Importantly, you still need to copy the contents of the binaries/ directory from SVN *into* your .app bundle under data/. Edited January 4, 2012 by Echelon9 Quote Link to comment Share on other sites More sharing options...
Louis_marie_c Posted January 4, 2012 Author Report Share Posted January 4, 2012 That looks much better .You should run pyrogenesis.app instead of test.app... but this one will crash too because it won't be able to find a few libraries like libmozjs185-ps-release.1.0.dylib.That's a know problem and the easiest way for you to solve it is copying the binary (pyrogenesis) out of pyrogenesis.app directly to 0ad/binaries/system/ and running it from there.oddly the application weighs only 7.5Mo 0oTo compile a Mac .app bundle cleanly, could you please try: http://trac.wildfire...t/947#comment:2Importantly, you still need to copy the contents of the binaries/ directory from SVN *into* your .app bundle under data/.I don't understand all the things to do. Inside the app i've only one folder named contents thats all could you give me more information about how to thanks Quote Link to comment Share on other sites More sharing options...
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