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error build - "make[1]: *** [obj/atlas_Release/TerrainHandlers.o] Błąd 1"


lulo
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...

==== Building graphics ====

precompiled.cpp

Simulation2.cpp

ScriptInterface.cpp

NetStats.cpp

ConfigDB.cpp

TerrainProperties.cpp

TerrainTextureManager.cpp

CCmpAIManager.cpp

NetSession.cpp

DllLoader.cpp

NetMessageSim.cpp

Profile.cpp

ScriptVal.cpp

ScriptConversions.cpp

MapReader.cpp

NetServer.cpp

Preprocessor.cpp

ICmpObstruction.cpp

CCmpMotionBall.cpp

Joystick.cpp

AutoRooters.cpp

ScriptStats.cpp

Errors.cpp

CCmpTerritoryManager.cpp

Linking scriptinterface

NetMessage.cpp

KeyName.cpp

../../../source/simulation2/components/CCmpTerritoryManager.cpp:113:15: warning: unused parameter 'serialize'

../../../source/simulation2/components/CCmpTerritoryManager.cpp:118:15: warning: unused parameter 'deserialize'

CCmpTemplateManager.cpp

ProfileViewer.cpp

LightEnv.cpp

ParticleEmitterType.cpp

NetClient.cpp

ArchiveBuilder.cpp /// previous bug this fixed from patch ver. 10025 and object just new build ///

Parser.cpp

NetTurnManager.cpp

fsm.cpp

Frustum.cpp

TextureConverter.cpp

NetHost.cpp

Globals.cpp

MapGenerator.cpp

ICmpDecay.cpp

ObjectManager.cpp

Overlay.cpp

CCmpWaterManager.cpp

ThreadUtil.cpp

==== Building atlas ====

precompiled.cpp

Filesystem.cpp

ICmpSelectable.cpp

CCmpRangeManager.cpp

MapWriter.cpp

FileIo.cpp

Linking network

CStr.cpp

CCmpFootprint.cpp

ObjectBase.cpp

Material.cpp

GameLoop.cpp

Game.cpp

UserReport.cpp

ActorViewer.cpp

ICmpRangeManager.cpp

ICmpAIInterface.cpp

Hotkey.cpp

Brushes.cpp

SimState.cpp

==== Building gui ====

precompiled.cpp

ICmpTerritoryManager.cpp

ICmpAIManager.cpp

View.cpp

CConsole.cpp

Terrain.cpp

ICmpTerritoryInfluence.cpp

CCmpDecay.cpp

VideoMode.cpp

CButton.cpp

Misc.cpp

GameView.cpp

InputProcessor.cpp

Replay.cpp

CCmpTerrain.cpp

CommandProc.cpp

GUITooltip.cpp

CCmpProjectileManager.cpp

MessagePasserImpl.cpp

Util.cpp

GUIbase.cpp

Register.cpp

CCmpObstructionManager.cpp

../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter 'r'

MeshManager.cpp

GUIutil.cpp

CacheLoader.cpp

ShaderTechnique.cpp

World.cpp

CLogger.cpp

HFTracer.cpp

GUIManager.cpp

Model.cpp

CCmpVision.cpp

GraphicsSetupHandlers.cpp

Font.cpp

ICmpProjectileManager.cpp

Sprite.cpp

TerrainHandlers.cpp

CCmpTerritoryInfluence.cpp

Pyrogenesis.cpp

CInput.cpp

UnitManager.cpp

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp: In member function 'virtual void AtlasMessage::cFillTerrain::Do()':

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: warning: '>>' operator will be treated as two right angle brackets in C++0x

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: note: suggest parentheses around '>>' expression

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:35: error: 'queue' was not declared in this scope

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: error: '>>' should be '> >' within a nested template argument list

CCmpOwnership.cpp

Loader.cpp

make[1]: *** [obj/atlas_Release/TerrainHandlers.o] Błąd 1

make: *** [atlas] Błąd 2

make: *** Oczekiwanie na niezakończone zadania....

JSInterface_Console.cpp

ICmpOverlayRenderer.cpp

ObjectEntry.cpp

UnitAnimation.cpp

JSInterface_VFS.cpp

ICmpSoundManager.cpp

CCmpUnitMotion.cpp

ICmpVision.cpp

GameSetup.cpp

CCmpPathfinder.cpp

CProgressBar.cpp

CList.cpp

TextureManager.cpp

CCmpObstruction.cpp

CmdLineArgs.cpp

Atlas.cpp

CCmpMinimap.cpp

HWDetect.cpp

ShaderProgram.cpp

ICmpIdentity.cpp

ICmpUnitMotion.cpp

Patch.cpp

ColladaManager.cpp

Config.cpp

ParticleManager.cpp

CCmpTest.cpp

GUItext.cpp

Paths.cpp

ICmpObstructionManager.cpp

RelaxNG.cpp

XeroXMB.cpp

MiniPatch.cpp

ICmpMinimap.cpp

ModelDef.cpp

CCmpPathfinder_Vertex.cpp

ICmpPlayerManager.cpp

XMLWriter.cpp

Xeromyces.cpp

ShaderManager.cpp

ICmpPosition.cpp

CCheckBox.cpp

ICmpTemplateManager.cpp

ICmpVisual.cpp

JSI_Sound.cpp

CCmpSoundManager.cpp

MaterialManager.cpp

Color.cpp

IGUIObject.cpp

CGUI.cpp

ICmpPathfinder.cpp

SkeletonAnimManager.cpp

SoundGroup.cpp

CCmpPathfinder_Tile.cpp

SkeletonAnimDef.cpp

JSConversions.cpp

TerritoryTexture.cpp

ScriptGlue.cpp

ICmpMotion.cpp

Decal.cpp

ParticleEmitter.cpp

ICmpFootprint.cpp

ICmpSettlement.cpp

ICmpGuiInterface.cpp

Camera.cpp

ScriptingHost.cpp

CinemaTrack.cpp

CCmpSelectable.cpp

TerrainTextureEntry.cpp

CGUIScrollBarVertical.cpp

JSUtil.cpp

LOSTexture.cpp

CCmpPosition.cpp

CImage.cpp

ScriptableObject.cpp

MD5.cpp

IGUITextOwner.cpp

Unit.cpp

TransparencyRenderer.cpp

Vector3D.cpp

CCmpOverlayRenderer.cpp

Matrix3D.cpp

Noise.cpp

CText.cpp

Brush.cpp

ICmpCommandQueue.cpp

SkyManager.cpp

Renderer.cpp

ICmpTest.cpp

NUSpline.cpp

IGUIScrollBar.cpp

ICmpWaterManager.cpp

Quaternion.cpp

Bound.cpp

ICmpTerrain.cpp

ModelRenderer.cpp

Sqrt.cpp

CCmpVisualActor.cpp

Fixed.cpp

CRadioButton.cpp

Plane.cpp

JSInterface_Vector3D.cpp

CCmpCommandQueue.cpp

Linking engine

MiniMap.cpp

ICmpOwnership.cpp

VertexBufferManager.cpp

FixedFunctionModelRenderer.cpp

ICmpUnknownScript.cpp

ICmpPlayer.cpp

Selection.cpp

CDropDown.cpp

HWLightingModelRenderer.cpp

IGUIButtonBehavior.cpp

CTooltip.cpp

Render.cpp

Geometry.cpp

TerrainRenderer.cpp

InstancingModelRenderer.cpp

ScriptComponent.cpp

ShadowMap.cpp

IGUIScrollBarOwner.cpp

GUIRenderer.cpp

EngineScriptConversions.cpp

MessageTypeConversions.cpp

CGUISprite.cpp

JSInterface_GUITypes.cpp

DecalRData.cpp

StdSerializer.cpp

OverlayRenderer.cpp

ISerializer.cpp

StdDeserializer.cpp

VertexBuffer.cpp

JSInterface_IGUIObject.cpp

IDeserializer.cpp

DebugSerializer.cpp

BinarySerializer.cpp

RenderModifiers.cpp

HashSerializer.cpp

IComponent.cpp

SimContext.cpp

ComponentManagerSerialization.cpp

AlphaMapCalculator.cpp

PlayerRenderer.cpp

CmpPtr.cpp

GuiScriptConversions.cpp

Scene.cpp

ComponentManager.cpp

TerrainOverlay.cpp

ScriptFunctions.cpp

ParamNode.cpp

VertexArray.cpp

WaterManager.cpp

PatchRData.cpp

Linking gui

ParticleRenderer.cpp

Linking simulation2

Linking graphics

lulo@lulo:~/Pobrane/gry/0ad$ ./binaries/system/test

bash: ./binaries/system/test: Nie ma takiego pliku ani katalogu

hmmm...next compile...and next (?) / the same(?) bug

...==== Building gui ====

precompiled.cpp

CCmpProjectileManager.cpp

VideoMode.cpp

Register.cpp

CCmpObstructionManager.cpp

Replay.cpp

../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter ‘r’

Material.cpp

Terrain.cpp

CButton.cpp

GameView.cpp

Util.cpp

CacheLoader.cpp

CCmpVision.cpp

GUITooltip.cpp

ICmpProjectileManager.cpp

CCmpTerritoryInfluence.cpp

World.cpp

CCmpOwnership.cpp

MeshManager.cpp

GUIbase.cpp

ICmpOverlayRenderer.cpp

GraphicsSetupHandlers.cpp

ICmpSoundManager.cpp

GUIutil.cpp

CCmpUnitMotion.cpp

CLogger.cpp

TerrainHandlers.cpp

ShaderTechnique.cpp

HFTracer.cpp

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp: In member function ‘virtual void AtlasMessage::cFillTerrain::Do()’:

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: warning: ‘>>’ operator will be treated as two right angle brackets in C++0x

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: note: suggest parentheses around ‘>>’ expression

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:35: error: ‘queue’ was not declared in this scope

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: error: ‘>>’ should be ‘> >’ within a nested template argument list

Model.cpp

make[1]: *** [obj/atlas_Release/TerrainHandlers.o] Błąd 1

make: *** [atlas] Błąd 2

make: *** Oczekiwanie na niezakończone zadania....

Sprite.cpp

Font.cpp

ICmpVision.cpp

CCmpPathfinder.cpp

Pyrogenesis.cpp

UnitManager.cpp

CCmpObstruction.cpp

Loader.cpp

GUIManager.cpp

ObjectEntry.cpp

UnitAnimation.cpp

JSInterface_Console.cpp

JSInterface_VFS.cpp

GameSetup.cpp

CInput.cpp

CCmpMinimap.cpp

TextureManager.cpp

CProgressBar.cpp

ICmpIdentity.cpp

CmdLineArgs.cpp

ShaderProgram.cpp

ICmpUnitMotion.cpp

Atlas.cpp

HWDetect.cpp

CList.cpp

CCmpTest.cpp

ICmpObstructionManager.cpp

Config.cpp

ICmpMinimap.cpp

GUItext.cpp

CCmpPathfinder_Vertex.cpp

Paths.cpp

Patch.cpp

ColladaManager.cpp

RelaxNG.cpp

XeroXMB.cpp

ICmpPlayerManager.cpp

XMLWriter.cpp

ParticleManager.cpp

MiniPatch.cpp

ModelDef.cpp

Xeromyces.cpp

JSI_Sound.cpp

ShaderManager.cpp

MaterialManager.cpp

ICmpPosition.cpp

SoundGroup.cpp

Color.cpp

ICmpTemplateManager.cpp

SkeletonAnimManager.cpp

ICmpVisual.cpp

CCmpSoundManager.cpp

JSConversions.cpp

SkeletonAnimDef.cpp

CCheckBox.cpp

IGUIObject.cpp

ScriptGlue.cpp

TerritoryTexture.cpp

ICmpPathfinder.cpp

ScriptingHost.cpp

CCmpPathfinder_Tile.cpp

Decal.cpp

ParticleEmitter.cpp

CGUI.cpp

JSUtil.cpp

ScriptableObject.cpp

MD5.cpp

ICmpMotion.cpp

Vector3D.cpp

Matrix3D.cpp

CGUIScrollBarVertical.cpp

Noise.cpp

ICmpFootprint.cpp

Camera.cpp

CImage.cpp

Brush.cpp

ICmpSettlement.cpp

CinemaTrack.cpp

NUSpline.cpp

ICmpGuiInterface.cpp

Quaternion.cpp

TerrainTextureEntry.cpp

CCmpSelectable.cpp

Bound.cpp

LOSTexture.cpp

CCmpPosition.cpp

Unit.cpp

Sqrt.cpp

IGUITextOwner.cpp

CCmpOverlayRenderer.cpp

Fixed.cpp

TransparencyRenderer.cpp

Plane.cpp

JSInterface_Vector3D.cpp

CText.cpp

IGUIScrollBar.cpp

Linking engine

ICmpCommandQueue.cpp

ICmpTest.cpp

ICmpWaterManager.cpp

CRadioButton.cpp

MiniMap.cpp

ICmpTerrain.cpp

SkyManager.cpp

CCmpVisualActor.cpp

CCmpCommandQueue.cpp

ICmpOwnership.cpp

CDropDown.cpp

Renderer.cpp

ModelRenderer.cpp

ICmpUnknownScript.cpp

ICmpPlayer.cpp

IGUIButtonBehavior.cpp

Selection.cpp

VertexBufferManager.cpp

CTooltip.cpp

Render.cpp

Geometry.cpp

FixedFunctionModelRenderer.cpp

ScriptComponent.cpp

IGUIScrollBarOwner.cpp

EngineScriptConversions.cpp

MessageTypeConversions.cpp

GUIRenderer.cpp

HWLightingModelRenderer.cpp

StdSerializer.cpp

ISerializer.cpp

StdDeserializer.cpp

TerrainRenderer.cpp

IDeserializer.cpp

DebugSerializer.cpp

InstancingModelRenderer.cpp

BinarySerializer.cpp

CGUISprite.cpp

ShadowMap.cpp

HashSerializer.cpp

IComponent.cpp

JSInterface_GUITypes.cpp

JSInterface_IGUIObject.cpp

SimContext.cpp

DecalRData.cpp

OverlayRenderer.cpp

ComponentManagerSerialization.cpp

VertexBuffer.cpp

RenderModifiers.cpp

CmpPtr.cpp

ComponentManager.cpp

ParamNode.cpp

GuiScriptConversions.cpp

AlphaMapCalculator.cpp

PlayerRenderer.cpp

ScriptFunctions.cpp

Scene.cpp

TerrainOverlay.cpp

VertexArray.cpp

WaterManager.cpp

PatchRData.cpp

ParticleRenderer.cpp

Linking gui

Linking simulation2

Linking graphics

lulo@lulo:~/Pobrane/gry/0ad$ ./binaries/system/test

bash: ./binaries/system/test: Nie ma takiego pliku ani katalogu

lulo@lulo:~/Pobrane/gry/0ad$

...and next compile...and...next bug (?) / the same (?)...

==== Building gui ====

precompiled.cpp

CStr.cpp

ActorViewer.cpp

Game.cpp

Brushes.cpp

UserReport.cpp

SimState.cpp

CButton.cpp

Material.cpp

Hotkey.cpp

View.cpp

CCmpFootprint.cpp

Terrain.cpp

ICmpRangeManager.cpp

GameView.cpp

GUITooltip.cpp

Misc.cpp

CConsole.cpp

InputProcessor.cpp

ICmpAIInterface.cpp

GUIbase.cpp

ICmpTerritoryManager.cpp

CommandProc.cpp

ICmpAIManager.cpp

VideoMode.cpp

GUIutil.cpp

MessagePasserImpl.cpp

ICmpTerritoryInfluence.cpp

Replay.cpp

CCmpDecay.cpp

Register.cpp

CCmpTerrain.cpp

Util.cpp

CCmpProjectileManager.cpp

MeshManager.cpp

CacheLoader.cpp

CCmpObstructionManager.cpp

../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter ‘r’

GUIManager.cpp

World.cpp

ShaderTechnique.cpp

CLogger.cpp

HFTracer.cpp

Model.cpp

CInput.cpp

Sprite.cpp

UnitManager.cpp

CCmpVision.cpp

ICmpProjectileManager.cpp

GraphicsSetupHandlers.cpp

Font.cpp

CCmpTerritoryInfluence.cpp

Pyrogenesis.cpp

ObjectEntry.cpp

CCmpOwnership.cpp

Loader.cpp

TerrainHandlers.cpp

ICmpOverlayRenderer.cpp

CProgressBar.cpp

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp: In member function ‘virtual void AtlasMessage::cFillTerrain::Do()’:

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: warning: ‘>>’ operator will be treated as two right angle brackets in C++0x

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: note: suggest parentheses around ‘>>’ expression

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:35: error: ‘queue’ was not declared in this scope

../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: error: ‘>>’ should be ‘> >’ within a nested template argument list

ICmpSoundManager.cpp

JSInterface_Console.cpp

make[1]: *** [obj/atlas_Release/TerrainHandlers.o] Błąd 1

make: *** [atlas] Błąd 2

make: *** Oczekiwanie na niezakończone zadania....

JSInterface_VFS.cpp

CCmpUnitMotion.cpp

CList.cpp

ICmpVision.cpp

GameSetup.cpp

UnitAnimation.cpp

CmdLineArgs.cpp

TextureManager.cpp

CCmpPathfinder.cpp

Atlas.cpp

HWDetect.cpp

GUItext.cpp

Config.cpp

Paths.cpp

CCmpObstruction.cpp

ShaderProgram.cpp

RelaxNG.cpp

CCheckBox.cpp

IGUIObject.cpp

CCmpMinimap.cpp

XeroXMB.cpp

Patch.cpp

XMLWriter.cpp

ICmpIdentity.cpp

ColladaManager.cpp

Xeromyces.cpp

ICmpUnitMotion.cpp

CCmpTest.cpp

ParticleManager.cpp

MiniPatch.cpp

JSI_Sound.cpp

ModelDef.cpp

ICmpObstructionManager.cpp

ICmpMinimap.cpp

CCmpPathfinder_Vertex.cpp

CGUI.cpp

ShaderManager.cpp

SoundGroup.cpp

MaterialManager.cpp

JSConversions.cpp

ICmpPlayerManager.cpp

ScriptGlue.cpp

ScriptingHost.cpp

ICmpPosition.cpp

Color.cpp

JSUtil.cpp

ScriptableObject.cpp

ICmpTemplateManager.cpp

ICmpVisual.cpp

SkeletonAnimManager.cpp

MD5.cpp

SkeletonAnimDef.cpp

CCmpSoundManager.cpp

Vector3D.cpp

Matrix3D.cpp

CGUIScrollBarVertical.cpp

TerritoryTexture.cpp

Noise.cpp

ICmpPathfinder.cpp

Decal.cpp

CCmpPathfinder_Tile.cpp

Brush.cpp

ParticleEmitter.cpp

CImage.cpp

NUSpline.cpp

ICmpMotion.cpp

Quaternion.cpp

Camera.cpp

ICmpFootprint.cpp

IGUITextOwner.cpp

ICmpSettlement.cpp

Bound.cpp

Sqrt.cpp

CinemaTrack.cpp

CText.cpp

ICmpGuiInterface.cpp

IGUIScrollBar.cpp

Fixed.cpp

CCmpSelectable.cpp

CCmpPosition.cpp

TerrainTextureEntry.cpp

Plane.cpp

JSInterface_Vector3D.cpp

CCmpOverlayRenderer.cpp

CRadioButton.cpp

MiniMap.cpp

LOSTexture.cpp

CDropDown.cpp

Linking engine

ICmpCommandQueue.cpp

ICmpTest.cpp

Unit.cpp

ICmpWaterManager.cpp

ICmpTerrain.cpp

CCmpVisualActor.cpp

IGUIButtonBehavior.cpp

TransparencyRenderer.cpp

CTooltip.cpp

IGUIScrollBarOwner.cpp

CCmpCommandQueue.cpp

ICmpOwnership.cpp

SkyManager.cpp

Renderer.cpp

ICmpUnknownScript.cpp

GUIRenderer.cpp

ModelRenderer.cpp

ICmpPlayer.cpp

VertexBufferManager.cpp

Selection.cpp

CGUISprite.cpp

JSInterface_GUITypes.cpp

Render.cpp

FixedFunctionModelRenderer.cpp

Geometry.cpp

JSInterface_IGUIObject.cpp

GuiScriptConversions.cpp

ScriptComponent.cpp

EngineScriptConversions.cpp

HWLightingModelRenderer.cpp

TerrainRenderer.cpp

MessageTypeConversions.cpp

InstancingModelRenderer.cpp

ScriptFunctions.cpp

ShadowMap.cpp

DecalRData.cpp

StdSerializer.cpp

OverlayRenderer.cpp

VertexBuffer.cpp

ISerializer.cpp

RenderModifiers.cpp

StdDeserializer.cpp

AlphaMapCalculator.cpp

Linking gui

IDeserializer.cpp

DebugSerializer.cpp

BinarySerializer.cpp

PlayerRenderer.cpp

HashSerializer.cpp

IComponent.cpp

SimContext.cpp

Scene.cpp

TerrainOverlay.cpp

ComponentManagerSerialization.cpp

CmpPtr.cpp

ComponentManager.cpp

VertexArray.cpp

ParamNode.cpp

WaterManager.cpp

PatchRData.cpp

ParticleRenderer.cpp

Linking simulation2

Linking graphics

lulo@lulo:~/Pobrane/gry/0ad$ ./binaries/system/test

bash: ./binaries/system/test: Nie ma takiego pliku ani katalogu

lulo@lulo:~/Pobrane/gry/0ad$

last ver. 10032 not build - (every time just by compiled the the same libraries,i.t.d....)

Edited by lulo
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...

==== Building gui ====

precompiled.cpp

LightEnv.cpp

CCmpWaterManager.cpp

ParticleEmitterType.cpp

ICmpSelectable.cpp

CButton.cpp

CCmpRangeManager.cpp

GameLoop.cpp

Frustum.cpp

TextureConverter.cpp

Overlay.cpp

ActorViewer.cpp

ThreadUtil.cpp

Filesystem.cpp

GUITooltip.cpp

MapGenerator.cpp

FileIo.cpp

GUIbase.cpp

CStr.cpp

GUIutil.cpp

CCmpFootprint.cpp

ObjectManager.cpp

Brushes.cpp

ICmpRangeManager.cpp

SimState.cpp

Game.cpp

ICmpAIInterface.cpp

View.cpp

ICmpTerritoryManager.cpp

ICmpAIManager.cpp

MapWriter.cpp

Misc.cpp

UserReport.cpp

ICmpTerritoryInfluence.cpp

InputProcessor.cpp

CommandProc.cpp

CCmpDecay.cpp

ObjectBase.cpp

MessagePasserImpl.cpp

Hotkey.cpp

Register.cpp

GUIManager.cpp

CCmpTerrain.cpp

CCmpProjectileManager.cpp

CCmpObstructionManager.cpp

../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter 'r'

CInput.cpp

CConsole.cpp

VideoMode.cpp

Replay.cpp

Material.cpp

GraphicsSetupHandlers.cpp

Terrain.cpp

TerrainHandlers.cpp /// patch for v. 10033 fix this bug ///

CCmpVision.cpp

...

Linking test

lulo@lulo:~/Pobrane/gry/0ad$ ./binaries/system/test

Running 253 tests................................................................................................WARNING: CMessageTurnStart::ToJSVal not implemented

.............................................................................................................................................................OK!

lulo@lulo:~/Pobrane/gry/0ad$

:victory: ... :worship: ... :drunk: .... :P

Edited by lulo
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