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gDEBugger


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I just saw that gDEBugger is being released for free (currently via a license file) - it's a cross-platform OpenGL debugger and profiler, which seems potentially handy for graphics work. It can log all the GL calls, show the textures that are loaded and generated, show the current GL state at breakpoints, disable certain functions to help identify bottlenecks, etc. And it works with 0 A.D. :)

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