Thomas Stewart Posted May 19, 2025 Share Posted May 19, 2025 Why don't the Romans have access to mercenary units? Would that make them too op? Whenever I capture a mercenary camp as Rome the units just switch over to Roman units. Link to comment Share on other sites More sharing options...
Deicide4u Posted May 19, 2025 Share Posted May 19, 2025 4 hours ago, Thomas Stewart said: Would that make them too op? Yes. Link to comment Share on other sites More sharing options...
Dakara Posted May 20, 2025 Share Posted May 20, 2025 (edited) the romans have auxiliary units through a tech Edited May 20, 2025 by Dakara Link to comment Share on other sites More sharing options...
Thomas Stewart Posted May 23, 2025 Author Share Posted May 23, 2025 (edited) Wait Edited May 23, 2025 by Thomas Stewart Link to comment Share on other sites More sharing options...
Thomas Stewart Posted May 23, 2025 Author Share Posted May 23, 2025 (edited) On 19/05/2025 at 9:07 PM, Emacz said: They do in historical Historical we try and make the civs even more accurate, but of course needed to rework balance a little. Is Historical some mod i ain't aware of? NVM I found it. Doesn't seem to work. Not even showing up as grey on the mod list Edited May 23, 2025 by Thomas Stewart Link to comment Share on other sites More sharing options...
Thomas Stewart Posted May 29, 2025 Author Share Posted May 29, 2025 (edited) On 23/05/2025 at 10:03 PM, Emacz said: https://github.com/Emacz2/Historical-patch its a mod that some regualr players and myself have been working on for a long time to trying to represent civs as more historically accurate and unique. It doesn't seem to be working. Is it the same process as with other mods? Just download the file into 0ad mods folder and extract? Isn't even showing up on the invalid mods list *Aw hang on I fixed it. Mod looks dope Edited May 29, 2025 by Thomas Stewart 1 Link to comment Share on other sites More sharing options...
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