wacko Posted December 1, 2009 Report Share Posted December 1, 2009 Where is the code mentioned in this ticket. I do not see a CParamNode::GetChild anywhere in the code unless its possibly in some script lang Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted December 1, 2009 Report Share Posted December 1, 2009 Currently it's not in SVN, it's in a separate branch I've been working on using Mercurial, which is at http://svn.wildfiregames.com/hg-source/ (CParamNode is here).I've been intending to merge the changes back into SVN at some point, but haven't got around to it yet. (I've been rewriting most of the simulation system, and want to wait until it's mostly functional enough to replace the old one). So currently it's only accessible through Mercurial, and the build process isn't documented for that.What's roughly required is:* Install Mercurial (Hg)* Use it to clone http://svn.wildfiregames.com/hg-source/* Check out SVN as normal (in a different directory)* Copy (or symlink) the libraries/ and binaries/data/mods/public/art/ and binaries/data/mods/public/audio/ directories from SVN into the Hg tree. (That's needed because I wanted to keep the Hg repository small by excluding the big binary data files.)Then it should work as normal, I think.Sorry this is a bit messy at the moment! Quote Link to comment Share on other sites More sharing options...
wacko Posted December 1, 2009 Author Report Share Posted December 1, 2009 so I have done some work on that ticket, but how do i create a patch with mercurial? Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted December 1, 2009 Report Share Posted December 1, 2009 "hg diff" should give suitable output, if you're using the command-line client. (I'm not familiar with other clients so I'm not sure how they'd do it.) Quote Link to comment Share on other sites More sharing options...
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