madscientist
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Posts posted by madscientist
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I think the key to a RTS game is variety
Age of Kings was good for a while but then it gets boring because all you do is fight with a minimum of trading
Being an amiga owner the first Strategy game I ever played was The Settlers (ah memories, memories) where to get a sword you had to make a sword to make a sword you had to have iron and coal and so on
Later on when I got my PC, one game I purchased was Pharoah with all the options I was as happy as larry (to make linen you need flax, beer you need barley etc) and caesar 3, I am aware that catch 22 scenarios are commonplace in this type of game but with a bit of brainwork it can be got around
I definitely think that RTS games should have cultures who have full set unique buildings, soldiery, trading standards, there should be complete manufacturing processes surely Real Time Strategy means this
it would be nice to see such things in 0 A.D (or in a future wildfire game) and not just another AOE
anyway I have drivelled enough so I'll say cheerio
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0 a.d looks amazing, how big is the download going to be
Sorry just found the FAQ
Bursts through door
in Introductions & Off-Topic Discussion
Posted
Just arrived, I am David Appleby from the North of England, avid RTS player (not the best RTS player but avid all the same) spotted 0 A.D in micromart,