tsukabishi
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Posts posted by tsukabishi
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Not by default, but if you run it like "pyrogenesis -mod=foo -mod=bar" then it'll load the public and foo and bar mods (with bar overriding foo, and foo overriding public).
about the user interface, wouldn't it be better having an option in the menu to choose the gui style?
(classical, minimal or custom ones). in my opinion it would be simpler than the overriding method since it's a basic feature.
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Particularly, if you decide to allow "attack on a whole formation", it would be a pretty neat idea to have units automatically attack the unit they are strong against ( well, actually it would be even better if they had a chance to attack the unit they're strongest against depending on their experience. Basic would attack rather random units, advanced would be more clever, and expert would never fail to target the unit they are strongest against. But that could take some pretty time-consuming AI computing ).
I'd keep a setting that would allow to attack a single unit, though. Like an alt+right click would only attack one unit, because it sometimes makes sense to attack a single target ( such as a supply cart, siege engine or particularly strong unit ).
i'd like to leave the attack micromenagement (wich unit to be attacked) to the player itself because that's one of the difference between skilled or unskilled players.
an useful addition could be:
once selected only one kind of unit, add the possibility to attack only one kind of enemy's units (ie in Aok halberdiers vs. elephants). so if i use alt + right click, for example, my units attack the nearest enemy one of the kind i previously chose (so tat we can avoid controlling each unit singularly)
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What if you want them to chop wood at a certain place (to build a building there, clear a path, etc.)? That happens to me a lot, and it's not always the "closest" spot. I'm not saying it's a bad idea, but it might be too much automation. We need to draw the line somewhere, and I'm not entirely sure where that line is.
we could leave right click actions just like they are now (as every rts)
and add a modifier key (like ctrl + right click) to make the units scatter throughout the clicked area
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can i suggest you improve the layout of the buttons under linux?
and then i'd like to know why you choose wxwidgets what do you think of qt4 (to draw the interface)?
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by now the only the first menu isn't widescreen
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uhm no linux and no macosx