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One of the engines I worked with used Unity files, 0ad has a large codebase, so a good way to approach it may be to group up the .cpp files based on the system they belong to. Instead of having one giant unity file, you would have a handful, this helps keep things a bit more organized.
Premake overview
in Game Development & Technical Discussion
Posted · Edited by lyfestile
The link to the discussion log you posted requires a login.
One of the engines I worked with used Unity files, 0ad has a large codebase, so a good way to approach it may be to group up the .cpp files based on the system they belong to. Instead of having one giant unity file, you would have a handful, this helps keep things a bit more organized.