TheBoff
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Posts posted by TheBoff
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I can confirm that it is called pyrogensis_dbg, but that it's placed in trunk/binaries/system, rather than just trunk/binaries
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Solved, by wrapping the definition in /opt/local/include/js
with this
#ifndef _UINT64
typedef JSUint64 uint64;
#define _UINT64
#endif
In case anyone else has this problem.
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I get this error, when building the it OSX.
/opt/local/include/js/jsotypes.h:77: error: conflicting declaration ‘typedef struct JSUint64 uint64’
/System/Library/Frameworks/Security.framework/Headers/cssmconfig.h:48: error: ‘uint64’ has a previous declaration as ‘typedef uint64_t uint64’
I tried installing SpiderMonkey with MacPorts, but no luck.
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If you Ubuntu (or another Gnome Based distro) you could try Anjuta (which is fairly heavyweight), or Geany (which is more lightweight).
If you want to try out the "authentic linux experience" you could try either the Vim or Emacs text editors, which are definitely worth the effort of learning.
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Easy to find in MacPorts though - should I add it to the wiki, or not?
I also had to EXPORT PKG_CONFIG_PATH="/opt/local/lib/pkgconfig/" to get it to find it.
OSX Build Error **solved**
in Game Development & Technical Discussion
Posted
I'm fairly sure I've got NSPR - I had to install it as a dependacy and added it to a PKG_CONFIG variable.