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Nick The Hun

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Posts posted by Nick The Hun

  1. Indeed maybe build a temple per each town or city. And give boosts or bonusses in an aura range? But the temple will have a buildingrange towards the town.

    How to make the gods visible is indeed a good question. Visible by giving the priest a new look or giving the priest 'empowering' powers like in Age of Mythology?

    Or build statues towards your god. Or train a flagcarrier. For example the persians already have Azura Masda visible on their chariots.

    You could make the gods visible this way:

    Like the lure godpower in age of mythology. Build a shrine or put up a megalithic rock which attracts huntable animals. Or boosts units in a certain area or unit production. A healing rune/rock.

    For the Romans an eagle or another animal depended on the god wielded by a carrier into war. Inspiring soldiers etc.

    The Persians building the Ishtar gate or some other building like Ctesiphon or the Hanging Gardens.

    Gaining favor of the gods:

    - The Carthaginians would have to sacrifice towards Ba'al. Letting the female citizen get pregnant with a timer. And the citizen has to walk to the shrine and dump her newborn, ready for sacrifice. Jeez that would be insane ingame wow.

    - For example in Age of Mythology the Norse gain the favor of the gods by hunting and fighting.

    The influences of a temple in different games:

    - In Rise of Nations a temple improves your border and does more damage to enemy units within your territory. But they also influence the taxes in the region.

    - Instead Age of Mythology has a whole set of minor gods which you can choose from. Each with unique myth unit or soldier or building and unique technologies or inventions.

    This could become really cool and a whole new part of the game with alot of influence :o

  2. I'm a scenario designer from Age of Mythology so you might recognise some ideas.

    Carthaginians

    - Tanit/Caelestis (War goddess and saint of the nurses): War bonus, healing bonus for priests

    - Ba'al (God of fertility and vegetation): Field and sheep bonus

    - Astarte (Goddess of war): Cavalry bonus and towerdefense bonus (night's watch, for she is the godess of the evening)

    Britons

    - Cernunnos (God of fertility and nature): Food bonus

    - Alaisiagae (War god): Military bonus

    - Andred (invoked by Boudica): Scouting bonus - possibility to summon Boudica in lategame

    - Belo (god of death): Inspires soldiers and citizen of lower social status.

    - Cocidius (god of hunting, forests, groves and wild fields): Hunt and wood cutting bonus

    - Conventina (goddess of springs and wells): grants food on a stable basis

    - Christianity

    Gauls

    - Abnoba (goddess of the black forest, goddess of hunting): Hunt bonus

    - Ancamna (goddess of Trier and warfare): Defensive and warfare bonus

    - Arduinna (goddess of the Ardennes): Hunt and gather bonus

    - Arvernus/Gebrinius (Mercury: intelligence, fertility): Farming bonus and cheaper building bonus

    - Iovantucarus (God of youth protection): Citizen and light infantry are cheaper

    - Intarabus/Narius (god of war and spears): Spearman bonus

    - Ritona (a goddess of nature often related with dogs and babies): War dog bonus

    - Vosegus (god of hunting): Ranged units bonus

    - Nehalennia (dutch celtic goddess of marine and storms): Ships bonus

    Athenians

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    -

    -

    Spartans

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    Macedonians

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    -

    -

    Iberians

    - Abellio (Aquitanian god of apple trees): Forage gathering bonus, wood cutting bonus

    - Cariocecus (Lusitanian god of war): sheeps bonus, cavalry bonus and priest bonus

    - Endovelicus (god of health and safety): healing bonus, grants resources, ability to summon a defenseguard unit.

    - Ataegina (goddess of fertility): Farming bonus

    - Bandua (goddess of rivers and streams): Ship bonus

    Persians

    - Zoroastrianism: Ahura Mazda (Illuminating Wisdom, divine light): Cavalry bonus, citizen and light infantry speed and hitpoints bonus.

    - Zoroastrianism: Angra Mainyu (Destructrive Spirit, devil): Ranged units bonus, death units return 10% of the resources they costed.

    - Judaïsm? (conquered Judea/Israel)

    - Shamash and Ishtar? (conquered Mesopotamia)

    - Ba'al (conquered Tyre/Phoenicia/Levant)

    Romans

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    Mauryans

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    -

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    Ptolmaeis

    -

    -

    -

    I hope people like this idea :)

  3. - Mesopotamian units: Haha indeed which units, i looked again and they're practically all in.

    - Building construction in phases: i think it could be far more realistic. What i miss now is a huge crane which tackles the building up XD. I'm a student in civil engineering so i hate the view actually. Even AoE 2 is better :P

    - Library from Rise of Nations has it's own standard set of technologies is what i meant. In RoN you also have economic buildings and military buildings with their own technologies. But the library is where all mental advanced technologies come from. Not only from a smith or smeltery or granary.

    - Praetorians? I guess i'll have to try them out. I haven't played Romans yet actually xD

    - Chieftain, Major, Governor: It's optional? You don't have to do it , you make that choice yourself. If you have multiple town centers on a huge map it might be handy if you wish to focus on military.

    - Grand Commander is the same as a Major but the other way around, it's an AI unit who rules your military. For example early ingame while you mainly focus on economy and you need a small army to defend yourself. Or late game when you recover from an allout war and you have to focus again on building up.

    - Rare resources. In Rise of Nations you can find them ingame on the local game and in the campaign mode.

    - Minifactions? How about a simple germanic minor faction for scenarios? :)

    - The godchoosing temple option is awesome in some Total War modpacks. For example when you have weaker units with low armour. You get a bonus like the units you train have experience or loyalty. Or you get economic bonusses or w/e.

    For all the other upcoming stuff: Awesome!!

    Thank you Lion :)

  4. Here's a list of some general and advanced ideas i came up with. I might add more later if possible.

    - Mesopotamian Units for Persians (something i personally would like)

    - Triggers in editor

    - Germanic Civic

    - Graphic building construction in phases instead of a rising buiding from clay or sand.

    - A research building for each civic with its own special/unique technologies.

    Or a research building like rise of nations Library with standard technologies improving stats and economy.

    - A governemental building with the possibility to choose a political way like Rise of Nations.

    - Generals with an inspire bonus on nearby units (i think i saw this somewhere on the forum in early state)

    - Recruiting generals and assign an army or garrison to it. And give it an AI function to attack the enemy.

    - Recruit a chieftain, major or governor who inspires economy/gather rates, and give him an amount of resources/treasury to spend on training villagers and city defense.

    - Recruit a 'Grand Commander' or 'Military Inspector' who recruits armies for you and builds (strategic) defences.

    - Rare resources which give bonusses when settling a merchant at it (Rise of Nations).

    - Mercenaries or raiders/invaders randomly showing on the map. Mercenaries to hire. And invaders or local raiders who raid a town.

    - Capturing a City Centre by reducing its hitpoints to 80% (Fate of the Dragon, Eidos Games) and all buildings in that town are converted. It's alot like Rise of Nation's cities.

    - Ability to demand tribute from an AI or you will attack him.

    - Building spikes as defense.

    - The ability (like AoM godpowers) make a soldier tell a speech to a marching army which gives them stronger hp or atk or speed. Or boost production temporarly with higher salary for one month, which will be like 3 minutes ingame w/e.

    - Conscripting femalevillagers into soldiers (Scythians if they will be in the game, or for the Romans training Sarmatian Virgin Archers or Virgin Cavalry)

    - Ability to choose a certain god at the temple who gives bonusses and new units like TotalWar campaigns.

    I hope i can be of some help this way :)

    Greets, Nick The Hun

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