silnarm
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Posts posted by silnarm
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One worthwhile undertaking would be a multilevel scheme that subdivides large maps into sectors (it doesn't make sense to perform long-distance searches at the full resolution).
HPA*
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in Gameplay Discussion
Posted
Balance should not be compromised for realism in a game, and that's a dubious and not very realistic strategy anyway, imho.
Easily solved though, just don't put all the animals on the map at once. Spawn new animals once and a while at the edges of the map and/or other locations that no player has unfogged. Problem solved, no more potential balance problem and more realism, the 'world' is presumably bigger than that toy map after all