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silnarm

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Posts posted by silnarm

  1. Theoretically, if the deer run from your army like they would in reality, then a clever player could corall all the huntable animals to his side of the map, effectively herding them away from their opponent.

    Though this might lead to one player having more food then the other, I find it perfectly reasonable and realistic. Food like deer *do* run. And if you're not careful, deer could be herded and/or stolen from your side of the map by your enemy, making it difficult to ever get them back. Guess you're stuck with farming!

    Personally I think balance should be sacrificed in favor of realism and strategy. This is one such instance

    Balance should not be compromised for realism in a game, and that's a dubious and not very realistic strategy anyway, imho.

    Easily solved though, just don't put all the animals on the map at once. Spawn new animals once and a while at the edges of the map and/or other locations that no player has unfogged. Problem solved, no more potential balance problem and more realism, the 'world' is presumably bigger than that toy map after all :)

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