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0adler

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  1. Yes we used exactly same versions of 0ad mod (0.27.0) and community-mod (0.27.2). The game's version itself is on borth clients Build 14.07.20025 (release-a27.1, 6a576). The map was designed with the editor (Atlas) that comes with that version and was placed into %UserProfile%\Documents\My Games\0ad\mods\user\skirmishes\. Skirmish maps that come with 0ad work as expected, though. Strange that no one else came along with this problem. Besides it's a huge map.
  2. Instead of the user map it just uses the map that is first in the list of skirmish maps, and that map happens to have just 2 players, not 4. So I guess it just uses the first two players, which are the human ones, the Petra-bot players 3 and 4 are jmaybe just dropped as there is no slut in the wrong map. If it helps, I can provide the map files, too? Thank you very much for your quick answer and of course for your work!
  3. Hi, Every time we play a multiplayer game with a skirmish map that we created with Atlas we are encountering a strange problem. Normal gameplay works perfect, there are no error messages. But if we save the game, and load it later to continue, the game comes up with a kind of default map. Also the AI-opponents are gone, but that could happen, because the now loaded map doesn't have the same number of players. I did already quite some research, but cannot really find any solution for this problem. Am I the only affected, maybe because there is an error with the map or is this a known bug? What can I do? Please help, We love this game!
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