Noob here and I have gone through the modding tutorials. I want to create a single or multiple mods with the following features. I would appreciate any advice from older modders to help me understand if the features are possible or not before I attempt it. Features are weird, but something that interest me.
Make all killed enemies humans scavengable for food (yes cannibal style), weapons and/or metal. Horses can be stolen or become wild (Gaia).
Infantry can become Cavalry from stolen horses by garrisoning both into a stable.
All enemy structures which get destroyed drop the resources that can be recovered by citizen soldiers or female citizens
All enemy structures destroyed do not disappear into the ground but remain as ruins in the same place which can then be mined for resources which were used to build them
All mountains / cliffs yield stone or metal by building quarries at the site and yield at half the rate of metal and stone sites slow yield, and slowly disappear or turn green
Trees can be grown in managed plantations (orchard option) to produce fruit and wood, similar to farms
Animals can be tamed and used as military or food, both Gaia wild animals and domestic including wolves, lions and alligators.
The Corral building option allows for building of gated sections to keep and multiply selected animals like boars, deer, elephants etc. Growing of orchards also provides food for animals
Killed enemies can also be fed to Gaia predators to increase their numbers in the Corral if not eaten as food.
Water bodies can be used to grow fish and provide water to farms / orchards
Merchants who get killed in action have the goods turn into treasure that can be captured
Also wondering if the environment can be made modifiable during the game. Why or why not?
Open to working on this mod with others as well, if it clicks with someone