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LogicXPlaysYT

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Everything posted by LogicXPlaysYT

  1. Thank you for the warm welcome , it's much appreciated. I am building the game from a Git clone using the following repository: 'https://github.com/0ad/0ad.git' I noticed that the file get-nightly-binaries.bat is not present in the repository. I have also installed the vc141 toolset in VS2022. Should I manually download additional files, such as shaders or translations, from the nightly builds in order to run the game correctly? Thank you for your assistance.
  2. Hi, I'm trying to build 0 A.D. from source on Windows using Visual Studio 2022. The build completes successfully, but when I run `pyrogenesis.exe`, the game crashes with the following assertion: "Assertion failed: "0 <= pass && pass < static_cast<int>(m_Passes.size())" Location: shadertechnique.cpp:79 (CShaderTechnique::GetGraphicsPipelineState)" This happens during GUI rendering, and the call stack shows references to CCanvas2D and shader bindings. I did run `update-workspaces.bat` and built with `MSBuild pyrogenesis.sln /p:Configuration=Release /p:Platform=x64`. I also cleared the shader cache at: %LOCALAPPDATA%\0ad\cache But the crash still occurs. Do you have any advice on how to fix this or properly reset the graphics pipeline/shaders? Thanks in advance!
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