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LogicXPlaysYT

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    LogicXPlaysYT

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  1. It's a custom build, I forgot to mention. I just used the nighty build.bat to get all languages and now I see these?
  2. Hi, How do I fix these special languages displayed as unicodes. Is there a way to remove or change the names of the languages (in this case remove) ?
  3. To start the bots I used command: 'python -m xpartamupp.bot_start -l admin -p logic -n HostTracker -r arena -m localhost --no-verify' , I've also tried this one: 'python -m xpartamupp.bot_start' but both of the commands give the error: '2025-07-24T12:46:42+0200 ERROR No appropriate login method.' '2025-07-24T12:46:42+0200 ERROR Can't log in. Aborting reconnects.' Does this mean I'll have to buy a domain first ( because now I'm using localhost ) create a TLS encryption and try it again?
  4. @DunedanI had one last question. Today I spent around 5 hours setting up a fully working Ejabberd system, and everything works perfectly; except for the bots. Is there a way to get the bots working on Ejabberd? I used: 'https://github.com/0ad/lobby-bots'
  5. Yes, I can register users and log in successfully, but the lobby bots still can’t authenticate.
  6. Hi, When I set up the lobbybots, I get the following errors: 2025-07-23T15:14:25+0200 ERROR No appropriate login method. 2025-07-23T15:14:25+0200 ERROR Can't log in. Aborting reconnects. I’ve checked my ejabberd config and confirmed the user credentials are correct, but the bot still fails to log in. Could someone please advise how to fix this issue? Thanks in advance! Best regards, LogicXPlaysYT
  7. Hi, How do I change this (custom build) to a real number for my own version? Thanks in advance.
  8. Thank you for the warm welcome , it's much appreciated. I am building the game from a Git clone using the following repository: 'https://github.com/0ad/0ad.git' I noticed that the file get-nightly-binaries.bat is not present in the repository. I have also installed the vc141 toolset in VS2022. Should I manually download additional files, such as shaders or translations, from the nightly builds in order to run the game correctly? Thank you for your assistance.
  9. Hi, I'm trying to build 0 A.D. from source on Windows using Visual Studio 2022. The build completes successfully, but when I run `pyrogenesis.exe`, the game crashes with the following assertion: "Assertion failed: "0 <= pass && pass < static_cast<int>(m_Passes.size())" Location: shadertechnique.cpp:79 (CShaderTechnique::GetGraphicsPipelineState)" This happens during GUI rendering, and the call stack shows references to CCanvas2D and shader bindings. I did run `update-workspaces.bat` and built with `MSBuild pyrogenesis.sln /p:Configuration=Release /p:Platform=x64`. I also cleared the shader cache at: %LOCALAPPDATA%\0ad\cache But the crash still occurs. Do you have any advice on how to fix this or properly reset the graphics pipeline/shaders? Thanks in advance!
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