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luchiz

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  1. Well apparently if people claim that Vulkan is faster than any Linux rendering API (which it clearly is) then I'll try switching to that. Also thanks a lot for the info EDIT: It works! I changed from OpenGL to Vulkan and things seem to be great. The game loaded and I got to play with the friend I told you about in the OP. Thanks a lot!
  2. I'll try switching to Vulkan once I come back home. If it still doesn't work then it could be a bug in the engine itself and not the rendering stack.
  3. Hey everyone 0 A.D. just crashed when I tried to host a multiplayer session with a friend. I got this error in my log right after I clicked the start game button: GAME STARTED, ALL INIT COMPLETE /usr/include/c++/15.1.1/array:210: constexpr std::array<_Tp, _Nm>::value_type& std::array<_Tp, _Nm>::operator[](size_type) [with _Tp = std::pair<unsigned int, unsigned int>; long unsigned int _Nm = 2; reference = std::pair<unsigned int, unsigned int>&; size_type = long unsigned int]: Assertion '__n < this->size()' failed. /usr/bin/0ad: line 9: 38514 Aborted (core dumped) "$pyrogenesis" "$@" To reproduce: Go to Multiplayer > Host New Game Click Continue Wait for another player to join the game Click "Start Game" I don't know if it's a bug in the Arch Linux official build or if it's really 0AD's source code. I tried hosting a multiplayer server without the other player and the problem persists.
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